Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments.


Journal

IEEE transactions on visualization and computer graphics
ISSN: 1941-0506
Titre abrégé: IEEE Trans Vis Comput Graph
Pays: United States
ID NLM: 9891704

Informations de publication

Date de publication:
Aug 2019
Historique:
pubmed: 12 7 2018
medline: 12 7 2018
entrez: 12 7 2018
Statut: ppublish

Résumé

We present a realtime virtual grasping algorithm to model interactions with virtual objects. Our approach is designed for multi-fingered hands and makes no assumptions about the motion of the user's hand or the virtual objects. Given a model of the virtual hand, we use machine learning and particle swarm optimization to automatically pre-compute stable grasp configurations for that object. The learning pre-computation step is accelerated using GPU parallelization. At runtime, we rely on the pre-computed stable grasp configurations, and dynamics/non-penetration constraints along with motion planning techniques to compute plausible looking grasps. In practice, our realtime algorithm can perform virtual grasping operations in less than 20ms for complex virtual objects, including high genus objects with holes. We have integrated our grasping algorithm with Oculus Rift HMD and Leap Motion controller and evaluated its performance for different tasks corresponding to grabbing virtual objects and placing them at arbitrary locations. Our user evaluation suggests that our virtual grasping algorithm can increase the user's realism and participation in these tasks and offers considerable benefits over prior interaction algorithms, such as pinch grasping and raycast picking.

Identifiants

pubmed: 29994119
doi: 10.1109/TVCG.2018.2849381
doi:

Types de publication

Journal Article

Langues

eng

Pagination

2623-2635

Auteurs

Classifications MeSH