Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life: Pre-Post Treatment Study.
cognitive stimulation
elderly
serious games
virtual reality
Journal
Cyberpsychology, behavior and social networking
ISSN: 2152-2723
Titre abrégé: Cyberpsychol Behav Soc Netw
Pays: United States
ID NLM: 101528721
Informations de publication
Date de publication:
Jan 2019
Jan 2019
Historique:
pubmed:
25
7
2018
medline:
13
3
2019
entrez:
25
7
2018
Statut:
ppublish
Résumé
As the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Technologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65-85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.
Identifiants
pubmed: 30040477
doi: 10.1089/cyber.2017.0679
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM