From the field of play to the laboratory: Recreating the demands of competition with augmented reality simulated sport.
Biomechanics
Knee Loading
Motor Control Learning
Perception-Action Coupling
Representative Learning Design
Volleyball
Journal
Journal of sports sciences
ISSN: 1466-447X
Titre abrégé: J Sports Sci
Pays: England
ID NLM: 8405364
Informations de publication
Date de publication:
Mar 2020
Mar 2020
Historique:
pubmed:
24
12
2019
medline:
29
2
2020
entrez:
24
12
2019
Statut:
ppublish
Résumé
Biomechanical analysis has typically been confined to a laboratory setting. While attempts have been made to take laboratory testing into the field, this study was designed to assess whether augmented reality (AR) could be used to bring the field into the laboratory. This study aimed to measure knee load in volleyball players through a jump task incorporating AR while maintaining the perception-action couplings by replicating the visual features of a volleyball court. Twelve male volleyball athletes completed four tasks: drop landing, hop jump, spike jump, and spike jump while wearing AR smart glasses. Biomechanical variables included patellar tendon force, knee moment and kinematics of the ankle, knee, hip, pelvis and thorax. The drop landing showed differences in patellar tendon force and knee moment when compared to the other conditions. The hop jump did not present differences in kinetics when compared to the spike conditions, instead of displaying the greatest kinematic differences. As a measure of patellar tendon loading the AR condition showed a close approximation to the spike jump, with no differences present when comparing landing forces and mechanics. Thus, AR may be used in a clinical assessment to better replicate information from the competitive environment.
Identifiants
pubmed: 31865835
doi: 10.1080/02640414.2019.1706872
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM