Random Shapley Forests: Cooperative Game-Based Random Forests With Consistency.


Journal

IEEE transactions on cybernetics
ISSN: 2168-2275
Titre abrégé: IEEE Trans Cybern
Pays: United States
ID NLM: 101609393

Informations de publication

Date de publication:
Jan 2022
Historique:
pubmed: 24 3 2020
medline: 14 1 2022
entrez: 24 3 2020
Statut: ppublish

Résumé

The original random forests (RFs) algorithm has been widely used and has achieved excellent performance for the classification and regression tasks. However, the research on the theory of RFs lags far behind its applications. In this article, to narrow the gap between the applications and the theory of RFs, we propose a new RFs algorithm, called random Shapley forests (RSFs), based on the Shapley value. The Shapley value is one of the well-known solutions in the cooperative game, which can fairly assess the power of each player in a game. In the construction of RSFs, RSFs use the Shapley value to evaluate the importance of each feature at each tree node by computing the dependency among the possible feature coalitions. In particular, inspired by the existing consistency theory, we have proved the consistency of the proposed RFs algorithm. Moreover, to verify the effectiveness of the proposed algorithm, experiments on eight UCI benchmark datasets and four real-world datasets have been conducted. The results show that RSFs perform better than or at least comparable with the existing consistent RFs, the original RFs, and a classic classifier, support vector machines.

Identifiants

pubmed: 32203041
doi: 10.1109/TCYB.2020.2972956
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Pagination

205-214

Auteurs

Articles similaires

Selecting optimal software code descriptors-The case of Java.

Yegor Bugayenko, Zamira Kholmatova, Artem Kruglov et al.
1.00
Software Algorithms Programming Languages

Exploring blood-brain barrier passage using atomic weighted vector and machine learning.

Yoan Martínez-López, Paulina Phoobane, Yanaima Jauriga et al.
1.00
Blood-Brain Barrier Machine Learning Humans Support Vector Machine Software
1.00
Humans Magnetic Resonance Imaging Brain Infant, Newborn Infant, Premature
Humans Algorithms Software Artificial Intelligence Computer Simulation

Classifications MeSH