Videogames and guns in adolescents: T ests of a bipartite theory.

Adolescents Displacement hypothesis Guns Imprinting hypothesis Technology and society Video games

Journal

Computers in human behavior
ISSN: 0747-5632
Titre abrégé: Comput Human Behav
Pays: United States
ID NLM: 8510313

Informations de publication

Date de publication:
Aug 2020
Historique:
received: 30 10 2019
revised: 02 03 2020
accepted: 23 03 2020
entrez: 7 5 2020
pubmed: 7 5 2020
medline: 7 5 2020
Statut: ppublish

Résumé

The possible role of video gaming in imprinting aggressive and specifically gun-related behaviors has been elusive, and findings regarding these associations have been inconsistent. I address this gap by proposing and testing a

Identifiants

pubmed: 32372846
doi: 10.1016/j.chb.2020.106355
pii: S0747-5632(20)30108-4
pii: 106355
pmc: PMC7194872
doi:

Types de publication

Journal Article

Langues

eng

Pagination

106355

Informations de copyright

© 2020 Elsevier Ltd. All rights reserved.

Déclaration de conflit d'intérêts

There are no conflicts of interest to be declared.

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Auteurs

Ofir Turel (O)

California State University, Fullerton, College of Business and Economics, Department of Information Systems and Decision Science, 800 N. State College Blvd.,Fullerton, CA, 92831, USA.
University of Southern California, Decision Neuroscience, Department of Psychology, 3620 South McClintock Ave.,Los Angeles, CA, 90089, USA.

Classifications MeSH