Designing a Mobile Game That Develops Emotional Resiliency in Indian Country.
Indigenous
behavioral health
cultural design
gamification
mHealth
rural computing
Journal
Extended abstracts on Human factors in computing systems. CHI Conference
Titre abrégé: Ext Abstr Hum Factors Computing Syst
Pays: United States
ID NLM: 101634705
Informations de publication
Date de publication:
May 2019
May 2019
Historique:
entrez:
27
5
2020
pubmed:
27
5
2020
medline:
27
5
2020
Statut:
ppublish
Résumé
Communities in Indian Country experience severe behavioral health inequities [11, 12]. Based on recent research investigating scalable behavioral health interventions and therapeutic best practices for Native American (NA) communities, we propose ARORA, a social and emotional learning intervention delivered over a networked mobile game that uses geosocial gaming mechanisms enhanced with augmented reality technology. Focusing on the Navajo community, we take a community-based participatory research approach to include NA psychologists, community health workers, and educators as co-designers of the intervention activities and gaming mechanisms. Critical questions involve operation of the application across low-infrastructure landscapes as well scalability of design practices to be inclusive of the many diverse NA cultural communities in Indian Country.
Identifiants
pubmed: 32455346
doi: 10.1145/3290607.3312790
pmc: PMC7244226
mid: NIHMS1581212
pii:
doi:
Types de publication
Journal Article
Langues
eng
Subventions
Organisme : NIMHD NIH HHS
ID : U54 MD012388
Pays : United States
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