BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems.


Journal

Sensors (Basel, Switzerland)
ISSN: 1424-8220
Titre abrégé: Sensors (Basel)
Pays: Switzerland
ID NLM: 101204366

Informations de publication

Date de publication:
22 May 2020
Historique:
received: 30 12 2019
revised: 06 05 2020
accepted: 08 05 2020
entrez: 28 5 2020
pubmed: 28 5 2020
medline: 10 3 2021
Statut: epublish

Résumé

Virtual reality (VR) has advanced rapidly and is used for many entertainment and business purposes. The need for secure, transparent and non-intrusive identification mechanisms is important to facilitate users' safe participation and secure experience. People are kinesiologically unique, having individual behavioral and movement characteristics, which can be leveraged and used in security sensitive VR applications to compensate for users' inability to detect potential observational attackers in the physical world. Additionally, such method of identification using a user's kinesiological data is valuable in common scenarios where multiple users simultaneously participate in a VR environment. In this paper, we present a user study (n = 15) where our participants performed a series of controlled tasks that require physical movements (such as grabbing, rotating and dropping) that could be decomposed into unique kinesiological patterns while we monitored and captured their hand, head and eye gaze data within the VR environment. We present an analysis of the data and show that these data can be used as a biometric discriminant of high confidence using machine learning classification methods such as kNN or SVM, thereby adding a layer of security in terms of identification or dynamically adapting the VR environment to the users' preferences. We also performed a whitebox penetration testing with 12 attackers, some of whom were physically similar to the participants. We could obtain an average identification confidence value of 0.98 from the actual participants' test data after the initial study and also a trained model classification accuracy of 98.6%. Penetration testing indicated all attackers resulted in confidence values of less than 50% (<50%), although physically similar attackers had higher confidence values. These findings can help the design and development of secure VR systems.

Identifiants

pubmed: 32456023
pii: s20102944
doi: 10.3390/s20102944
pmc: PMC7288269
pii:
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Références

IEEE Trans Image Process. 2014 Oct;23(10):4611-24
pubmed: 25137729
IEEE Trans Vis Comput Graph. 2019 May;25(5):1991-2001
pubmed: 30762551
Conf Proc IEEE Eng Med Biol Soc. 2011;2011:1379-82
pubmed: 22254574
IEEE Trans Vis Comput Graph. 2019 Mar 18;:
pubmed: 30892216
Games Health J. 2020 Feb 19;:
pubmed: 32074463

Auteurs

Ilesanmi Olade (I)

Department of Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou 215123, China.
Department of Computer Science, University of Liverpool, Liverpool L69 7ZXl, UK.

Charles Fleming (C)

Department of Computer and Information Science, University of Mississippi, Oxford, MS 38677, USA.

Hai-Ning Liang (HN)

Department of Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou 215123, China.

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Classifications MeSH