The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain.


Journal

Scientific reports
ISSN: 2045-2322
Titre abrégé: Sci Rep
Pays: England
ID NLM: 101563288

Informations de publication

Date de publication:
03 06 2020
Historique:
received: 14 11 2019
accepted: 13 05 2020
entrez: 5 6 2020
pubmed: 5 6 2020
medline: 15 12 2020
Statut: epublish

Résumé

Virtual reality (VR) has been shown to reduce pain, however outcome parameters of previous studies have primarily been of a subjective nature and susceptible to bias. This study investigated the effect of VR on cortical processing of evoked potentials (EPs) and subjectively reported pain. Additionally, we explored whether subjects' demographic and personal characteristics modulated the effect of VR analgesia. Three VR conditions were compared in a randomized cross-over study of 30 healthy volunteers: Passive VR (i.e. no interaction possible with the virtual world), active VR (interactive virtual environment) and no VR (black screen). Subjects received noxious electrical stimuli at random intervals during all conditions. EPs, recorded at Cz, were extracted time locked to stimuli. Pain scores were reported after each condition. Active VR significantly decreased pain scores and amplitudes of N1 and P3. Passive VR had no analgesic effect. Age was significantly correlated to pain scores, with older subjects demonstrating larger effects of VR. Gender, game experience, and susceptibility for immersion, did not influence VR analgesia. Active VR decreases pre-perceptual and perceptual brain activity following painful electrical stimuli, corresponding with reduced pain experience. VR has potential to serve as a non-pharmacologic treatment for pain, particularly in elderly patients.

Sections du résumé

BACKGROUND
Virtual reality (VR) has been shown to reduce pain, however outcome parameters of previous studies have primarily been of a subjective nature and susceptible to bias. This study investigated the effect of VR on cortical processing of evoked potentials (EPs) and subjectively reported pain. Additionally, we explored whether subjects' demographic and personal characteristics modulated the effect of VR analgesia.
METHODS
Three VR conditions were compared in a randomized cross-over study of 30 healthy volunteers: Passive VR (i.e. no interaction possible with the virtual world), active VR (interactive virtual environment) and no VR (black screen). Subjects received noxious electrical stimuli at random intervals during all conditions. EPs, recorded at Cz, were extracted time locked to stimuli. Pain scores were reported after each condition.
RESULTS
Active VR significantly decreased pain scores and amplitudes of N1 and P3. Passive VR had no analgesic effect. Age was significantly correlated to pain scores, with older subjects demonstrating larger effects of VR. Gender, game experience, and susceptibility for immersion, did not influence VR analgesia.
CONCLUSION
Active VR decreases pre-perceptual and perceptual brain activity following painful electrical stimuli, corresponding with reduced pain experience. VR has potential to serve as a non-pharmacologic treatment for pain, particularly in elderly patients.

Identifiants

pubmed: 32494060
doi: 10.1038/s41598-020-66035-4
pii: 10.1038/s41598-020-66035-4
pmc: PMC7270181
doi:

Types de publication

Journal Article Randomized Controlled Trial

Langues

eng

Sous-ensembles de citation

IM

Pagination

9067

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Auteurs

E J Lier (EJ)

Department of Surgery, Radboud university medical center Nijmegen, Nijmegen, The Netherlands. janienkelier@gmail.com.

J M Oosterman (JM)

Radboud University, Donders Institute for Brain, Cognition and Behaviour, Nijmegen, The Netherlands.

R Assmann (R)

Department of Surgery, Radboud university medical center Nijmegen, Nijmegen, The Netherlands.

M de Vries (M)

Department of Surgery, Radboud university medical center Nijmegen, Nijmegen, The Netherlands.

H van Goor (H)

Department of Surgery, Radboud university medical center Nijmegen, Nijmegen, The Netherlands.

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