Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia.

Dementia exercise motivation exergames game design participatory design virtual reality

Journal

Journal of rehabilitation and assistive technologies engineering
ISSN: 2055-6683
Titre abrégé: J Rehabil Assist Technol Eng
Pays: England
ID NLM: 101671667

Informations de publication

Date de publication:
Historique:
received: 19 06 2019
accepted: 17 02 2020
entrez: 6 6 2020
pubmed: 6 6 2020
medline: 6 6 2020
Statut: epublish

Résumé

Exercise is a key component of physical health and quality of life for people living with dementia; however, challenges related to dementia symptoms and aging can make it difficult for people living with dementia to engage in exercise. While immersive virtual reality is showing increasing promise for exercise and rehabilitation applications, there is a lack of research regarding its use with people living with dementia. Through participatory design with exercise therapists, kinesiologists, and people living with dementia, we designed two virtual reality environments (a farm and a gym) that were implemented on head-mounted displays to support five different upper-body exercises. Virtual reality and comparable human-guided exercises were tested with six people living with dementia. Both qualitative and quantitative measures were used, including reaching distance, distance traversed, and speed as well as feelings of enjoyment, engagement, interest, easiness, comfort, and level of effort. Participants' subjective responses, motion, and fitness parameters all demonstrated comparable results between virtual reality and human-guided exercises. Therapists' feedback also supported virtual reality exercise as an appropriate and engaging method for people living with dementia. Collaborating with experts and people living with dementia throughout the design process resulted in an intuitive and engaging design. The results suggest that head-mounted virtual reality has promising potential to support physical activity for people living with dementia.

Sections du résumé

BACKGROUND BACKGROUND
Exercise is a key component of physical health and quality of life for people living with dementia; however, challenges related to dementia symptoms and aging can make it difficult for people living with dementia to engage in exercise. While immersive virtual reality is showing increasing promise for exercise and rehabilitation applications, there is a lack of research regarding its use with people living with dementia.
METHODS METHODS
Through participatory design with exercise therapists, kinesiologists, and people living with dementia, we designed two virtual reality environments (a farm and a gym) that were implemented on head-mounted displays to support five different upper-body exercises. Virtual reality and comparable human-guided exercises were tested with six people living with dementia. Both qualitative and quantitative measures were used, including reaching distance, distance traversed, and speed as well as feelings of enjoyment, engagement, interest, easiness, comfort, and level of effort.
RESULTS RESULTS
Participants' subjective responses, motion, and fitness parameters all demonstrated comparable results between virtual reality and human-guided exercises. Therapists' feedback also supported virtual reality exercise as an appropriate and engaging method for people living with dementia.
CONCLUSIONS CONCLUSIONS
Collaborating with experts and people living with dementia throughout the design process resulted in an intuitive and engaging design. The results suggest that head-mounted virtual reality has promising potential to support physical activity for people living with dementia.

Identifiants

pubmed: 32499921
doi: 10.1177/2055668320913770
pii: 10.1177_2055668320913770
pmc: PMC7243402
doi:

Types de publication

Journal Article

Langues

eng

Pagination

2055668320913770

Informations de copyright

© The Author(s) 2020.

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Auteurs

Mazhar Eisapour (M)

Department of Systems Design Engineering, University of Waterloo, Ontario, Canada.

Shi Cao (S)

Department of Systems Design Engineering, University of Waterloo, Ontario, Canada.

Jennifer Boger (J)

Department of Systems Design Engineering, University of Waterloo, Ontario, Canada.
Research Institute for Aging, Ontario, Canada.

Classifications MeSH