Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in "Generation Y" students.
Adult
Clinical Competence
Computer Simulation
Female
Germany
Humans
Laparoscopy
/ psychology
Learning Curve
Male
Motor Skills
Psychomotor Performance
Sex Factors
Spatial Processing
Students, Medical
/ psychology
Surgeons
/ psychology
Task Performance and Analysis
Video Games
/ psychology
Young Adult
Journal
PloS one
ISSN: 1932-6203
Titre abrégé: PLoS One
Pays: United States
ID NLM: 101285081
Informations de publication
Date de publication:
2020
2020
Historique:
received:
02
09
2019
accepted:
02
07
2020
entrez:
27
8
2020
pubmed:
28
8
2020
medline:
2
10
2020
Statut:
epublish
Résumé
Both laparoscopic surgery and computer games make similar demands on eye-hand coordination and visuospatial cognitive ability. A possible connection between both areas could be used for the recruitment and training of future surgery residents. The goal of this study was to investigate whether gaming skills are associated with better laparoscopic performance in medical students. 135 medical students (55 males, 80 females) participated in an experimental study. Students completed three laparoscopic tasks (rope pass, paper cut, and peg transfer) and played two custom-designed video games (2D and 3D game) that had been previously validated in a group of casual and professional gamers. There was a small significant correlation between performance on the rope pass task and the 3D game, Kendall's τ(111) = -.151, P = .019. There was also a small significant correlation between the paper cut task and points in the 2D game, Kendall's τ(102) = -.180, P = .008. Overall laparoscopic performance was also significantly correlated with both the 3D game, Kendall's τ(112) = -.134, P = .036, and points in the 2D game, Kendall's τ(113) = -.163, P = .011. However, there was no significant correlation between the peg transfer task and both games (2D and 3D game), P = n.s.. This study provides further evidence that gaming skills may be an advantage when learning laparoscopic surgery.
Sections du résumé
BACKGROUND
Both laparoscopic surgery and computer games make similar demands on eye-hand coordination and visuospatial cognitive ability. A possible connection between both areas could be used for the recruitment and training of future surgery residents.
AIM
The goal of this study was to investigate whether gaming skills are associated with better laparoscopic performance in medical students.
METHODS
135 medical students (55 males, 80 females) participated in an experimental study. Students completed three laparoscopic tasks (rope pass, paper cut, and peg transfer) and played two custom-designed video games (2D and 3D game) that had been previously validated in a group of casual and professional gamers.
RESULTS
There was a small significant correlation between performance on the rope pass task and the 3D game, Kendall's τ(111) = -.151, P = .019. There was also a small significant correlation between the paper cut task and points in the 2D game, Kendall's τ(102) = -.180, P = .008. Overall laparoscopic performance was also significantly correlated with both the 3D game, Kendall's τ(112) = -.134, P = .036, and points in the 2D game, Kendall's τ(113) = -.163, P = .011. However, there was no significant correlation between the peg transfer task and both games (2D and 3D game), P = n.s..
CONCLUSION
This study provides further evidence that gaming skills may be an advantage when learning laparoscopic surgery.
Identifiants
pubmed: 32845892
doi: 10.1371/journal.pone.0232341
pii: PONE-D-19-23296
pmc: PMC7449406
doi:
Types de publication
Journal Article
Validation Study
Langues
eng
Sous-ensembles de citation
IM
Pagination
e0232341Déclaration de conflit d'intérêts
No authors have competing interests.
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