Using gamification and IoT-based educational tools towards energy savings - some experiences from two schools in Italy and Greece.

Energy awareness Evaluation Gamification Internet of Things STEM education Sustainability

Journal

Journal of ambient intelligence and humanized computing
ISSN: 1868-5137
Titre abrégé: J Ambient Intell Humaniz Comput
Pays: Germany
ID NLM: 101538212

Informations de publication

Date de publication:
03 Jan 2021
Historique:
received: 23 06 2020
accepted: 11 12 2020
entrez: 11 1 2021
pubmed: 12 1 2021
medline: 12 1 2021
Statut: aheadofprint

Résumé

Climate change and the need for sustainable development have become part of our daily lives. In this context, it is crucial to involve the educational community to the discussion, both students and teachers; by increasing awareness about these issues and the ways school communities can contribute to energy savings, we can kick-start a change towards more sustainable practices in our societies. The Green Awareness in Action (GAIA) H2020 research project implemented an IoT-based approach in several European schools for sustainability awareness and energy efficiency, while at the same time aiming for increasing students' digital skills. By using gamification, competitions and IoT-based educational activities, GAIA engaged directly with teachers and students in order to realize energy-saving activities in their environment. We report here on the use of gamification and competition among schools in this context, and how they helped together with IoT-based lab activities to engage students and educators to participate in the project more actively. We provide details on the implementation of GAIA's intervention in specific school settings to showcase our approach. Our findings, backed up by evaluation data and answers to a survey by 30 educators in Greece and Italy, confirm that the inclusion of competition and gamification aspects can significantly increase students' engagement, especially when having groups/schools competing with each other. Moreover, IoT-based educational activities can supplement existing educational activities in interesting ways, with students evaluating positively the experience and educators reporting increased overall student engagement in their class during the intervention period, and, on average, better class performance compared to previous periods.

Identifiants

pubmed: 33425054
doi: 10.1007/s12652-020-02838-7
pii: 2838
pmc: PMC7778577
doi:

Types de publication

Journal Article

Langues

eng

Pagination

1-20

Informations de copyright

© The Author(s), under exclusive licence to Springer-Verlag GmbH, DE part of Springer Nature 2021.

Références

Sensors (Basel). 2017 Oct 10;17(10):
pubmed: 28994719
Sensors (Basel). 2018 Feb 10;18(2):
pubmed: 29439414

Auteurs

Georgios Mylonas (G)

Industrial Systems Institute, ATHENA Research and Innovation Center, Patras, Greece.
Computer Technology Institute and Press "Diophantus", Patras, Greece.

Federica Paganelli (F)

Computer Science Department, University of Pisa, Pisa, Italy.
CNIT, Firenze, Italy.

Giovanni Cuffaro (G)

CNIT, Firenze, Italy.

Ilaria Nesi (I)

Gramsci Keynes High school, Prato, Italy.

Dionysis Karantzis (D)

6th Primary School of Kaisariani, Athens, Greece.

Classifications MeSH