Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.

action observation augmented feedback imitation learning motor cognition motor training virtual reality visual feedback

Journal

Frontiers in robotics and AI
ISSN: 2296-9144
Titre abrégé: Front Robot AI
Pays: Switzerland
ID NLM: 101749350

Informations de publication

Date de publication:
2019
Historique:
received: 19 12 2018
accepted: 28 05 2019
entrez: 27 1 2021
pubmed: 21 6 2019
medline: 21 6 2019
Statut: epublish

Résumé

Feedback is essential for skill acquisition as it helps identifying and correcting performance errors. Nowadays, Virtual Reality can be used as a tool to guide motor learning, and to provide innovative types of augmented feedback that exceed real world opportunities. Concurrent feedback has shown to be especially beneficial for novices. Moreover, watching skilled performances helps novices to acquire a motor skill, and this effect depends on the perspective taken by the observer. To date, however, the impact of watching one's own performance together with full body superimposition of a skilled performance, either from the front or from the side, remains to be explored. Here we used an immersive, state-of-the-art, low-latency cave automatic virtual environment (CAVE), and we asked novices to perform squat movements in front of a virtual mirror. Participants were assigned to one of three concurrent visual feedback groups: participants either watched their own avatar performing full body movements or were presented with the movement of a skilled individual superimposed on their own performance during movement execution, either from a frontal or from a side view. Motor performance and cognitive representation were measured in order to track changes in movement quality as well as motor memory across time. Consistent with our hypotheses, results showed an advantage of the groups that observed their own avatar performing the squat together with the superimposed skilled performance for some of the investigated parameters, depending on perspective. Specifically, for the deepest point of the squat, participants watching the squat from the front adapted their height, while those watching from the side adapted their backward movement. In a control experiment, we ruled out the possibility that the observed improvements were due to the mere fact of performing the squat movements-irrespective of the type of visual feedback. The present findings indicate that it can be beneficial for novices to watch themselves together with a skilled performance during execution, and that improvement depends on the perspective chosen.

Identifiants

pubmed: 33501059
doi: 10.3389/frobt.2019.00043
pmc: PMC7805859
doi:

Types de publication

Journal Article

Langues

eng

Pagination

43

Informations de copyright

Copyright © 2019 Hülsmann, Frank, Senna, Ernst, Schack and Botsch.

Références

Front Hum Neurosci. 2015 Mar 24;9:141
pubmed: 25852524
Conscious Cogn. 2006 Jun;15(2):423-32
pubmed: 16343947
Nat Rev Neurosci. 2016 Dec;17(12):757-765
pubmed: 27761004
PLoS One. 2010 May 12;5(5):e10564
pubmed: 20485681
Cyberpsychol Behav. 2005 Jun;8(3):187-211; discussion 212-9
pubmed: 15971970
Neuropsychologia. 2010 Jul;48(9):2740-9
pubmed: 20510255
J Sport Exerc Psychol. 2018 Feb 1;40(1):20-30
pubmed: 29565235
Conscious Cogn. 2009 Mar;18(1):110-7
pubmed: 19109039
Curr Biol. 2003 Mar 18;13(6):522-5
pubmed: 12646137
J Exp Psychol Learn Mem Cogn. 1989 Mar;15(2):352-9
pubmed: 2522520
PLoS One. 2017 Jan 5;12(1):e0168520
pubmed: 28056023
J Neuroeng Rehabil. 2012 Oct 04;9:71
pubmed: 23035951
Res Q. 1976 May;47(2):277-91
pubmed: 1067645
Nat Rev Neurosci. 2001 Sep;2(9):661-70
pubmed: 11533734
Neuroscience. 2018 Jul 1;382:144-153
pubmed: 29694916
PLoS One. 2016 Sep 06;11(9):e0161945
pubmed: 27598310
Psychon Bull Rev. 2013 Feb;20(1):21-53
pubmed: 23132605
Exp Brain Res. 2013 Aug;229(1):125-37
pubmed: 23748693
Am J Psychiatry. 2001 Mar;158(3):454-9
pubmed: 11229988
Psychol Bull. 1984 May;95(3):355-86
pubmed: 6399752
J Sports Sci. 2002 Oct;20(10):793-811
pubmed: 12363296
J Mot Behav. 2004 Jun;36(2):212-24
pubmed: 15130871
Front Hum Neurosci. 2013 Mar 21;7:83
pubmed: 23519597
Cell Rep. 2016 Dec 13;17(11):2891-2900
pubmed: 27974204
Front Comput Neurosci. 2013 Sep 18;7:127
pubmed: 24065915
Exp Brain Res. 2011 Dec;215(3-4):183-97
pubmed: 21986667
Exp Brain Res. 2015 Jun;233(6):1921-9
pubmed: 25850405
PLoS One. 2014 Apr 17;9(4):e95175
pubmed: 24743576
NeuroRehabilitation. 2009;25(1):29-44
pubmed: 19713617
Behav Brain Res. 2012 Mar 1;228(1):219-31
pubmed: 22142953
Exp Brain Res. 2015 Mar;233(3):909-25
pubmed: 25511166
J Neuroeng Rehabil. 2004 Dec 10;1(1):10
pubmed: 15679945
Exp Brain Res. 2014 Oct;232(10):3121-32
pubmed: 24897947
Front Integr Neurosci. 2015 May 07;9:35
pubmed: 25999826
J Mot Behav. 1997 Jun;29(2):147-58
pubmed: 12453791
Perception. 2009;38(1):69-78
pubmed: 19323137
J Vis Exp. 2017 Sep 18;(127):
pubmed: 28994768
Neurosci Lett. 2006 Jan 2;391(3):77-81
pubmed: 16266782
Brain Cogn. 2000 Nov;44(2):124-43
pubmed: 11041986

Auteurs

Felix Hülsmann (F)

Computer Graphics and Geometry Processing, Bielefeld University, Bielefeld, Germany.
Social Cognitive Systems, Bielefeld University, Bielefeld, Germany.

Cornelia Frank (C)

Neurocognition and Action, Bielefeld University, Bielefeld, Germany.

Irene Senna (I)

Applied Cognitive Psychology, Ulm University, Ulm, Germany.

Marc O Ernst (MO)

Applied Cognitive Psychology, Ulm University, Ulm, Germany.

Thomas Schack (T)

Neurocognition and Action, Bielefeld University, Bielefeld, Germany.

Mario Botsch (M)

Computer Graphics and Geometry Processing, Bielefeld University, Bielefeld, Germany.

Classifications MeSH