Introducing ACASS: An Annotated Character Animation Stimulus Set for Controlled (e)Motion Perception Studies.

body motion experimental paradigms human interaction motion capture non-verbal behavior social cognition visual stimuli

Journal

Frontiers in robotics and AI
ISSN: 2296-9144
Titre abrégé: Front Robot AI
Pays: Switzerland
ID NLM: 101749350

Informations de publication

Date de publication:
2019
Historique:
received: 23 02 2019
accepted: 13 09 2019
entrez: 27 1 2021
pubmed: 27 9 2019
medline: 27 9 2019
Statut: epublish

Résumé

Others' movements inform us about their current activities as well as their intentions and emotions. Research on the distinct mechanisms underlying action recognition and emotion inferences has been limited due to a lack of suitable comparative stimulus material. Problematic confounds can derive from low-level physical features (e.g., luminance), as well as from higher-level psychological features (e.g., stimulus difficulty). Here we present a standardized stimulus dataset, which allows to address both action and emotion recognition with identical stimuli. The stimulus set consists of 792 computer animations with a neutral avatar based on full body motion capture protocols. Motion capture was performed on 22 human volunteers, instructed to perform six everyday activities (mopping, sweeping, painting with a roller, painting with a brush, wiping, sanding) in three different moods (angry, happy, sad). Five-second clips of each motion protocol were rendered into AVI-files using two virtual camera perspectives for each clip. In contrast to video stimuli, the computer animations allowed to standardize the physical appearance of the avatar and to control lighting and coloring conditions, thus reducing the stimulus variation to mere movement. To control for low level optical features of the stimuli, we developed and applied a set of MATLAB routines extracting basic physical features of the stimuli, including average background-foreground proportion and frame-by-frame pixel change dynamics. This information was used to identify outliers and to homogenize the stimuli across action and emotion categories. This led to a smaller stimulus subset (

Identifiants

pubmed: 33501109
doi: 10.3389/frobt.2019.00094
pmc: PMC7805965
doi:

Banques de données

figshare
['10.6084/m9.figshare.c.4443014']

Types de publication

Journal Article

Langues

eng

Pagination

94

Informations de copyright

Copyright © 2019 Lammers, Bente, Tepest, Jording, Roth and Vogeley.

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Auteurs

Sebastian Lammers (S)

Department of Psychiatry, Faculty of Medicine and University Hospital Cologne, University of Cologne, Cologne, Germany.
Cognitive Neuroscience (INM-3), Institute of Neuroscience and Medicine, Research Center Jülich, Jülich, Germany.

Gary Bente (G)

Department of Communication, Michigan State University, East Lansing, MI, United States.

Ralf Tepest (R)

Department of Psychiatry, Faculty of Medicine and University Hospital Cologne, University of Cologne, Cologne, Germany.

Mathis Jording (M)

Cognitive Neuroscience (INM-3), Institute of Neuroscience and Medicine, Research Center Jülich, Jülich, Germany.

Daniel Roth (D)

Human-Computer Interaction, Institute for Computer Science, University of Würzburg, Würzburg, Germany.

Kai Vogeley (K)

Department of Psychiatry, Faculty of Medicine and University Hospital Cologne, University of Cologne, Cologne, Germany.
Cognitive Neuroscience (INM-3), Institute of Neuroscience and Medicine, Research Center Jülich, Jülich, Germany.

Classifications MeSH