The virtual and the physical: two frames of mind.
Artificial Intelligence
Cognitive Neuroscience
Psychology
Social Sciences
Journal
iScience
ISSN: 2589-0042
Titre abrégé: iScience
Pays: United States
ID NLM: 101724038
Informations de publication
Date de publication:
19 Feb 2021
19 Feb 2021
Historique:
entrez:
4
2
2021
pubmed:
5
2
2021
medline:
5
2
2021
Statut:
epublish
Résumé
Virtual and physical embodiments of interactive artificial agents utilize similar core technologies for perception, planning, and interaction and engage with people in similar ways. Thus, designers have typically considered these embodiments to be broadly interchangeable, and the choice of embodiment primarily depends on the practical demands of an application. This paper makes the case that virtual and physical embodiments elicit fundamentally different "frames of mind" in the users of the technology and follow different metaphors for interaction, resulting in diverging expectations, forms of engagement, and eventually interaction outcomes. It illustrates these differences through the lens of five key mechanisms: "situativity, interactivity, agency, proxemics, and believability". It also outlines the design implications of the two frames of mind, arguing for different domains of interaction serving as appropriate context for virtual and physical embodiments.
Identifiants
pubmed: 33537653
doi: 10.1016/j.isci.2020.101965
pii: S2589-0042(20)31162-7
pmc: PMC7840463
doi:
Types de publication
Journal Article
Review
Langues
eng
Pagination
101965Informations de copyright
© 2020 The Author.
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