A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach.

gamification health promotion mobile phone primary prevention skin cancer virtual reality

Journal

JMIR serious games
ISSN: 2291-9279
Titre abrégé: JMIR Serious Games
Pays: Canada
ID NLM: 101645255

Informations de publication

Date de publication:
25 Mar 2021
Historique:
received: 03 11 2020
accepted: 08 02 2021
revised: 27 01 2021
entrez: 25 3 2021
pubmed: 26 3 2021
medline: 26 3 2021
Statut: epublish

Résumé

Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future.

Sections du résumé

BACKGROUND BACKGROUND
Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed.
OBJECTIVE OBJECTIVE
This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback.
METHODS METHODS
Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design.
RESULTS RESULTS
The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues.
CONCLUSIONS CONCLUSIONS
This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future.

Identifiants

pubmed: 33764308
pii: v9i1e24652
doi: 10.2196/24652
pmc: PMC8294638
doi:

Types de publication

Journal Article

Langues

eng

Pagination

e24652

Informations de copyright

©Caitlin Horsham, Ken Dutton-Regester, Jodie Antrobus, Andrew Goldston, Harley Price, Helen Ford, Elke Hacker. Originally published in JMIR Serious Games (http://games.jmir.org), 25.03.2021.

Références

Dermatol Surg. 2019 Aug;45(8):1009-1018
pubmed: 30883476
J Behav Med. 2017 Aug;40(4):574-582
pubmed: 28155000
Front Neurosci. 2020 Jan 10;13:1409
pubmed: 31998066
Int J Cancer. 2015 Mar 1;136(5):E359-86
pubmed: 25220842
J Med Internet Res. 2008 Aug 25;10(3):e22
pubmed: 18725354
Int J Cancer. 2015 Feb 1;136(3):603-9
pubmed: 24806428
PLoS One. 2014 Jul 07;9(7):e101312
pubmed: 24999983
Front Psychol. 2019 Feb 04;10:132
pubmed: 30778311
Prev Med. 2014 Dec;69:95-107
pubmed: 25172024
Arch Dermatol. 2008 Feb;144(2):217-22
pubmed: 18283179
Aust N Z J Public Health. 2013 Feb;37(1):63-9
pubmed: 23379808
JMIR Serious Games. 2018 Nov 07;6(4):e10965
pubmed: 30404770
Innov Clin Neurosci. 2017 Feb 01;14(1-2):14-21
pubmed: 28386517
Geriatr Psychol Neuropsychiatr Vieil. 2019 Dec 1;17(4):415-422
pubmed: 31848128
Psychol Med. 2017 Oct;47(14):2393-2400
pubmed: 28325167
J Med Internet Res. 2019 Jan 22;21(1):e12959
pubmed: 30668519
J Am Acad Dermatol. 2008 Oct;59(4):602-14
pubmed: 18691790
Games Health J. 2017 Oct;6(5):263-270
pubmed: 28759254

Auteurs

Caitlin Horsham (C)

School of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.

Ken Dutton-Regester (K)

QIMR Berghofer Medical Research Institute, Brisbane, Australia.
Excite Science Pty Ltd, Brisbane, Australia.

Jodie Antrobus (J)

Preventive Health Branch, Queensland Health, Brisbane, Australia.

Andrew Goldston (A)

Real Serious Games Pty Ltd, Brisbane, Australia.

Harley Price (H)

Real Serious Games Pty Ltd, Brisbane, Australia.

Helen Ford (H)

School of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.

Elke Hacker (E)

School of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.

Classifications MeSH