Real-Time Computation of 3D Wireframes in Computer-Generated Holography.


Journal

IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
ISSN: 1941-0042
Titre abrégé: IEEE Trans Image Process
Pays: United States
ID NLM: 9886191

Informations de publication

Date de publication:
2021
Historique:
pubmed: 11 11 2021
medline: 11 11 2021
entrez: 10 11 2021
Statut: ppublish

Résumé

Computer-Generated Holography (CGH) algorithms simulate numerical diffraction, being applied in particular for holographic display technology. Due to the wave-based nature of diffraction, CGH is highly computationally intensive, making it especially challenging for driving high-resolution displays in real-time. To this end, we propose a technique for efficiently calculating holograms of 3D line segments. We express the solutions analytically and devise an efficiently computable approximation suitable for massively parallel computing architectures. The algorithms are implemented on a GPU (with CUDA), and we obtain a 70-fold speedup over the reference point-wise algorithm with almost imperceptible quality loss. We report real-time frame rates for CGH of complex 3D line-drawn objects, and validate the algorithm in both a simulation environment as well as on a holographic display setup.

Identifiants

pubmed: 34757908
doi: 10.1109/TIP.2021.3125495
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Pagination

9418-9428

Auteurs

Classifications MeSH