Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study.

education educational games game mechanics library games plagiarism serious games teaching

Journal

JMIR serious games
ISSN: 2291-9279
Titre abrégé: JMIR Serious Games
Pays: Canada
ID NLM: 101645255

Informations de publication

Date de publication:
16 Feb 2022
Historique:
received: 08 09 2021
accepted: 06 12 2021
revised: 14 11 2021
entrez: 16 2 2022
pubmed: 17 2 2022
medline: 17 2 2022
Statut: epublish

Résumé

Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.

Sections du résumé

BACKGROUND BACKGROUND
Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities.
OBJECTIVE OBJECTIVE
In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism.
METHODS METHODS
To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game.
RESULTS RESULTS
Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism.
CONCLUSIONS CONCLUSIONS
In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.

Identifiants

pubmed: 35171103
pii: v10i1e33459
doi: 10.2196/33459
pmc: PMC8892275
doi:

Types de publication

Journal Article

Langues

eng

Pagination

e33459

Informations de copyright

©Abejide Ade-Ibijola, Keagan Young, Nashik Sivparsad, Mpho Seforo, Suhail Ally, Adebola Olowolafe, Maria Frahm-Arp. Originally published in JMIR Serious Games (https://games.jmir.org), 16.02.2022.

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pubmed: 30259556
J Microbiol Biol Educ. 2019 Aug 30;20(2):
pubmed: 31501686
Nurse Educ Pract. 2019 Nov;41:102643
pubmed: 31722264

Auteurs

Abejide Ade-Ibijola (A)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Keagan Young (K)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Nashik Sivparsad (N)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Mpho Seforo (M)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Suhail Ally (S)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Adebola Olowolafe (A)

Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.

Maria Frahm-Arp (M)

Library and Information Centre, University of Johannesburg, Johannesburg, South Africa.

Classifications MeSH