Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.

augmented reality basic and advanced life support cardiopulmonary resuscitation emergency first aid healthcare simulation medical simulation simulation training training virtual reality

Journal

JMIR serious games
ISSN: 2291-9279
Titre abrégé: JMIR Serious Games
Pays: Canada
ID NLM: 101645255

Informations de publication

Date de publication:
23 Mar 2022
Historique:
received: 08 03 2021
accepted: 03 12 2021
revised: 15 06 2021
entrez: 23 3 2022
pubmed: 24 3 2022
medline: 24 3 2022
Statut: epublish

Résumé

The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care providers, medical students, and nonprofessionals. In particular, we analyzed (1) serious games, nonimmersive games, both single-player and multiplayer; (2) VR tools ranging from semi-immersive to immersive virtual and mixed reality; and (3) AR applications. All the toolkits have been investigated in terms of application goals (training, assessment, or both), simulated procedures, and skills. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals that tools and studies related to the multiplayer experience, haptic feedback, and evaluation of user's manual skills in the foregoing health care-related environments are still limited and require further investigation. Also, there is an additional need to conduct studies aimed at assessing whether AR/VR-based systems are superior or, at the minimum, comparable to traditional training methods.

Identifiants

pubmed: 35319477
pii: v10i1e28595
doi: 10.2196/28595
pmc: PMC8987970
doi:

Types de publication

Journal Article

Langues

eng

Pagination

e28595

Informations de copyright

©Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, Maura Casadio. Originally published in JMIR Serious Games (https://games.jmir.org), 23.03.2022.

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Auteurs

Serena Ricci (S)

Department of Informatics, Bioengineering, Robotics, and Systems Engineering, University of Genova, Genova, Italy.
Simulation and Advanced Education Center, University of Genova, Genova, Italy.

Andrea Calandrino (A)

Simulation and Advanced Education Center, University of Genova, Genova, Italy.
Pediatric Emergency and Critical Care Department, Giannina Gaslini children's Hospital, Genova, Italy.

Giacomo Borgonovo (G)

Simulation and Advanced Education Center, University of Genova, Genova, Italy.
Department of Surgical Sciences and Integrated Diagnostics, University of Genova, Genova, Italy.

Marco Chirico (M)

Simulation and Advanced Education Center, University of Genova, Genova, Italy.

Maura Casadio (M)

Department of Informatics, Bioengineering, Robotics, and Systems Engineering, University of Genova, Genova, Italy.
Simulation and Advanced Education Center, University of Genova, Genova, Italy.

Classifications MeSH