Revisiting Pseudo-Haptics for Psychomotor Skills Development in Online Teaching.

pseudo-haptics psychomotor skills remote learning virtual learning environment virtual reality

Journal

Cureus
ISSN: 2168-8184
Titre abrégé: Cureus
Pays: United States
ID NLM: 101596737

Informations de publication

Date de publication:
Mar 2022
Historique:
received: 03 02 2022
accepted: 30 03 2022
entrez: 4 5 2022
pubmed: 5 5 2022
medline: 5 5 2022
Statut: epublish

Résumé

In a centralized model of simulation-based education (Ce-SBE), the trainees practice clinical skills in simulated laboratories based on physical models, while in a decentralized model (De-SBE), the trainees practice these skills outside of these laboratories. Attention to De-SBE has drastically shifted to virtual learning environments (VLEs), serious games, and virtual simulations employing various digital technologies, including virtual, augmented, and mixed reality. In particular, remote learning has grown immensely during the COVID-19 pandemic as traditional in-person teaching and training activities are conducted online as a form of facilitating continuity in education. VLEs allow trainees to learn from virtual simulated health experiences in an interactive, engaging, and ethically safe manner, while providing educators the opportunity to implement simulated experiences to a larger number of learners. Despite these benefits, for certain types of clinical skills, such as psychomotor skills, VLEs have not yet reached their potential. This is primarily due to technical limitations and cost issues with the haptic devices required to simulate the sense of touch. Pseudo-haptic refers to the illusion of haptic stimulation in the absence of mechanical haptic interfaces and often combines the use of a passive input device (e.g., mouse) with visual and auditory feedback to simulate haptic properties (stiffness or friction of an object). Although the application of pseudo-haptics for psychomotor skills development is still in its infancy and currently trending due to the availability of consumer-level technologies, the potential to present haptic cues in the absence of active haptic devices may allow trainees to practice some tasks outside of research and training labs. The implications of pseudo-haptics are tremendous, particularly as remote learning becomes more widespread, and warrant further discussion.

Identifiants

pubmed: 35505750
doi: 10.7759/cureus.23664
pmc: PMC9054356
doi:

Types de publication

Editorial

Langues

eng

Pagination

e23664

Informations de copyright

Copyright © 2022, Kapralos et al.

Déclaration de conflit d'intérêts

The authors have declared that no competing interests exist.

Références

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Auteurs

Bill Kapralos (B)

Software Informatics Research Centre, Ontario Tech University, Oshawa, CAN.

Alvaro Quevedo (A)

Faculty of Business and Information Technology, Ontario Tech University, Oshawa, CAN.

Celina Da Silva (C)

Medical Education and Simulation, York University, Toronto, CAN.

Eva Peisachovich (E)

Medical Education and Simulation, York University, Toronto, CAN.

K C Collins (KC)

School of Information Technology, Carleton University, Ottawa, CAN.

Kamen Kanev (K)

Research Institute of Electronics, Shizuoka University, Hamamatsu, JPN.

Adam Dubrowski (A)

Research and Development, Ontario Tech University, Oshawa, CAN.

Classifications MeSH