A Self-Occlusion Aware Lighting Model for Real-Time Dynamic Reconstruction.


Journal

IEEE transactions on visualization and computer graphics
ISSN: 1941-0506
Titre abrégé: IEEE Trans Vis Comput Graph
Pays: United States
ID NLM: 9891704

Informations de publication

Date de publication:
Oct 2023
Historique:
medline: 28 5 2022
pubmed: 28 5 2022
entrez: 27 5 2022
Statut: ppublish

Résumé

In real-time dynamic reconstruction, geometry and motion are the major focuses while appearance is not fully explored, leading to the low-quality appearance of the reconstructed surfaces. In this article, we propose a lightweight lighting model that considers spatially varying lighting conditions caused by self-occlusion. This model estimates per-vertex masks on top of a single Spherical Harmonic (SH) lighting to represent spatially varying lighting conditions without adding too much computation cost. The mask is estimated based on the local geometry of a vertex to model the self-occlusion effect, which is the major reason leading to the spatial variation of lighting. Furthermore, to use this model in dynamic reconstruction, we also improve the motion estimation quality by adding a real-time per-vertex displacement estimation step. Experiments demonstrate that both the reconstructed appearance and the motion are largely improved compared with the current state-of-the-art techniques.

Identifiants

pubmed: 35622791
doi: 10.1109/TVCG.2022.3178237
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Pagination

4062-4073

Auteurs

Classifications MeSH