The effect of planned behavior theory-based education on computer game dependence in high school male students.
Computer games
dependency
educational intervention
student
theory of planned behavior
Journal
Journal of education and health promotion
ISSN: 2277-9531
Titre abrégé: J Educ Health Promot
Pays: India
ID NLM: 101593794
Informations de publication
Date de publication:
2020
2020
Historique:
received:
06
01
2020
accepted:
21
03
2020
entrez:
31
5
2022
pubmed:
28
7
2020
medline:
28
7
2020
Statut:
epublish
Résumé
Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educational planning based on TPB on the level of dependence on computer games in high school male students in Gonabad, Iran. This was a randomized controlled trial. The study population was students of computer games in Gonabad. Sixty-four students were selected by a multistage random sampling method and were randomly divided into intervention ( Before the intervention, the intervention and control groups were matched for the mean score of model constructs. However, after the intervention, the mean score of computer game addiction significantly decreased (≤0.001). However, the mean score of knowledge, attitude, perceived behavioral control, and behavioral intention increased, which was statistically significant. Furthermore, the mean changes of model structures were statistically significant ( The findings revealed that TPB can be used as a good theoretical framework for designing and implementing educational programs to reduce the dependency of computer games on students.
Sections du résumé
BACKGROUND
BACKGROUND
Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educational planning based on TPB on the level of dependence on computer games in high school male students in Gonabad, Iran.
MATERIALS AND METHODS
METHODS
This was a randomized controlled trial. The study population was students of computer games in Gonabad. Sixty-four students were selected by a multistage random sampling method and were randomly divided into intervention (
RESULTS
RESULTS
Before the intervention, the intervention and control groups were matched for the mean score of model constructs. However, after the intervention, the mean score of computer game addiction significantly decreased (≤0.001). However, the mean score of knowledge, attitude, perceived behavioral control, and behavioral intention increased, which was statistically significant. Furthermore, the mean changes of model structures were statistically significant (
CONCLUSION
CONCLUSIONS
The findings revealed that TPB can be used as a good theoretical framework for designing and implementing educational programs to reduce the dependency of computer games on students.
Identifiants
pubmed: 35634248
doi: 10.4103/jehp.jehp_18_20
pii: JEHP-9-186
pmc: PMC9132162
doi:
Types de publication
Journal Article
Langues
eng
Pagination
186Informations de copyright
Copyright: © 2020 Journal of Education and Health Promotion.
Déclaration de conflit d'intérêts
There are no conflicts of interest.
Références
J Korean Acad Nurs. 2011 Oct;41(5):694-703
pubmed: 22143218
Front Psychol. 2017 Apr 18;8:589
pubmed: 28458649
J Behav Addict. 2012 Mar;1(1):1-2
pubmed: 26166825
J Korean Acad Nurs. 2015 Apr;45(2):251-61
pubmed: 25947187
J Korean Acad Nurs. 2010 Apr;40(2):255-63
pubmed: 20453572
Psychol Res Behav Manag. 2018 Apr 10;11:103-115
pubmed: 29695939
Front Psychiatry. 2017 Dec 14;8:285
pubmed: 29312016
J Behav Addict. 2017 Sep 1;6(3):271-279
pubmed: 28816494