Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan.

Gaming Gaming addiction Pakistani gaming Prevalence Sleep quality

Journal

Annals of medicine and surgery (2012)
ISSN: 2049-0801
Titre abrégé: Ann Med Surg (Lond)
Pays: England
ID NLM: 101616869

Informations de publication

Date de publication:
Jun 2022
Historique:
received: 08 01 2022
revised: 13 04 2022
accepted: 13 04 2022
entrez: 23 6 2022
pubmed: 24 6 2022
medline: 24 6 2022
Statut: epublish

Résumé

Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan. The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality. A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18-56 years ( Out of 618 participants, 57.0% (n=352) played online games. Among gamers, 12.5% (n = 44) were classed as addicted to the gaming based on GAS scores. Compared to those not addicted to gaming, participants with gaming addiction had significantly poorer subjective sleep quality, higher sleep disturbance, lesser sleep duration, and higher daytime dysfunction. Gaming addiction was also more prevalent among males compared to females. Gaming addiction among the Pakistani general population is significantly associated with poor sleep quality. This problem needs to be addressed at both individual and societal levels to avoid adverse long-term health impacts.

Sections du résumé

Background UNASSIGNED
Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan.
Aims UNASSIGNED
The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality.
Method UNASSIGNED
A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18-56 years (
Results UNASSIGNED
Out of 618 participants, 57.0% (n=352) played online games. Among gamers, 12.5% (n = 44) were classed as addicted to the gaming based on GAS scores. Compared to those not addicted to gaming, participants with gaming addiction had significantly poorer subjective sleep quality, higher sleep disturbance, lesser sleep duration, and higher daytime dysfunction. Gaming addiction was also more prevalent among males compared to females.
Conclusion UNASSIGNED
Gaming addiction among the Pakistani general population is significantly associated with poor sleep quality. This problem needs to be addressed at both individual and societal levels to avoid adverse long-term health impacts.

Identifiants

pubmed: 35734653
doi: 10.1016/j.amsu.2022.103641
pii: S2049-0801(22)00401-0
pmc: PMC9206897
doi:

Types de publication

Journal Article

Langues

eng

Pagination

103641

Informations de copyright

© 2022 Published by Elsevier Ltd on behalf of IJS Publishing Group Ltd.

Déclaration de conflit d'intérêts

The authors declare that they have no conflict of interest.

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Auteurs

Musharaf Zaman (M)

Ameer-ud-Din Medical College, Affiliated with University of Health Sciences, Lahore, Pakistan.
Lahore General Hospital, Lahore, Pakistan.

Muhammad Saad Babar (MS)

Ameer-ud-Din Medical College, Affiliated with University of Health Sciences, Lahore, Pakistan.
Lahore General Hospital, Lahore, Pakistan.

Maryam Babar (M)

Lahore General Hospital, Lahore, Pakistan.

Faheem Sabir (F)

Lahore Medical and Dental College, Lahore, Pakistan.

Farzana Ashraf (F)

Department of Humanities, COMSATS University, Lahore, Pakistan.

Muhammad Junaid Tahir (MJ)

Ameer-ud-Din Medical College, Affiliated with University of Health Sciences, Lahore, Pakistan.
Lahore General Hospital, Lahore, Pakistan.

Irfan Ullah (I)

Kabir Medical College, Gandhara University, Peshawar, Pakistan.

Mark D Griffiths (MD)

International Gaming Research Unit, Psychology Department, Trent University, Nottingham, United Kingdom.

Chung-Ying Lin (CY)

Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Tainan, Taiwan.

Amir H Pakpour (AH)

School of Health and Welfare, Jönköping University, Sweden.

Classifications MeSH