Automatic Mesh and Shader Level of Detail.
Journal
IEEE transactions on visualization and computer graphics
ISSN: 1941-0506
Titre abrégé: IEEE Trans Vis Comput Graph
Pays: United States
ID NLM: 9891704
Informations de publication
Date de publication:
Oct 2023
Oct 2023
Historique:
medline:
7
7
2022
pubmed:
7
7
2022
entrez:
6
7
2022
Statut:
ppublish
Résumé
The level of detail (LOD) technique has been widely exploited as a key rendering optimization in many graphics applications. Numerous approaches have been proposed to automatically generate different kinds of LODs, such as geometric LOD or shader LOD. However, none of them have considered simplifying the geometry and shader at the same time. In this paper, we explore the observation that simplifications of geometric and shading details can be combined to provide a greater variety of tradeoffs between performance and quality. We present a new discrete multiresolution representation of objects, which consists of mesh and shader LODs. Each level of the representation could contain both simplified representations of shader and mesh. To create such LODs, we propose two automatic algorithms that pursue the best simplifications of meshes and shaders at adaptively selected distances. The results show that our mesh and shader LOD achieves better performance-quality tradeoffs than prior LOD representations, such as those that only consider simplified meshes or shaders.
Identifiants
pubmed: 35793302
doi: 10.1109/TVCG.2022.3188775
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM