LEDPatNet19: Automated Emotion Recognition Model based on Nonlinear LED Pattern Feature Extraction Function using EEG Signals.

Artificial intelligence Emotion recognition Led-pattern Machine learning RFIChi2 S-Box based feature generation TQWT

Journal

Cognitive neurodynamics
ISSN: 1871-4080
Titre abrégé: Cogn Neurodyn
Pays: Netherlands
ID NLM: 101306907

Informations de publication

Date de publication:
Aug 2022
Historique:
received: 13 07 2020
revised: 23 10 2021
accepted: 03 11 2021
entrez: 18 7 2022
pubmed: 19 7 2022
medline: 19 7 2022
Statut: ppublish

Résumé

Electroencephalography (EEG) signals collected from human brains have generally been used to diagnose diseases. Moreover, EEG signals can be used in several areas such as emotion recognition, driving fatigue detection. This work presents a new emotion recognition model by using EEG signals. The primary aim of this model is to present a highly accurate emotion recognition framework by using both a hand-crafted feature generation and a deep classifier. The presented framework uses a multilevel fused feature generation network. This network has three primary phases, which are tunable Q-factor wavelet transform (TQWT), statistical feature generation, and nonlinear textural feature generation phases. TQWT is applied to the EEG data for decomposing signals into different sub-bands and create a multilevel feature generation network. In the nonlinear feature generation, an S-box of the LED block cipher is utilized to create a pattern, which is named as Led-Pattern. Moreover, statistical feature extraction is processed using the widely used statistical moments. The proposed LED pattern and statistical feature extraction functions are applied to 18 TQWT sub-bands and an original EEG signal. Therefore, the proposed hand-crafted learning model is named LEDPatNet19. To select the most informative features, ReliefF and iterative Chi2 (RFIChi2) feature selector is deployed. The proposed model has been developed on the two EEG emotion datasets, which are GAMEEMO and DREAMER datasets. Our proposed hand-crafted learning network achieved 94.58%, 92.86%, and 94.44% classification accuracies for arousal, dominance, and valance cases of the DREAMER dataset. Furthermore, the best classification accuracy of the proposed model for the GAMEEMO dataset is equal to 99.29%. These results clearly illustrate the success of the proposed LEDPatNet19.

Identifiants

pubmed: 35847545
doi: 10.1007/s11571-021-09748-0
pii: 9748
pmc: PMC9279545
doi:

Types de publication

Journal Article

Langues

eng

Pagination

779-790

Informations de copyright

© The Author(s) 2021.

Références

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Auteurs

Turker Tuncer (T)

Department of Digital Forensics Engineering, Technology Faculty, Firat University, Elazig, Turkey.

Sengul Dogan (S)

Department of Digital Forensics Engineering, Technology Faculty, Firat University, Elazig, Turkey.

Abdulhamit Subasi (A)

Institute of Biomedicine, Faculty of Medicine, University of Turku, 20520 Turku, Finland.
Department of Computer Science, College of Engineering, Effat University, Jeddah, 21478 Saudi Arabia.

Classifications MeSH