The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People.
Journal
IEEE transactions on visualization and computer graphics
ISSN: 1941-0506
Titre abrégé: IEEE Trans Vis Comput Graph
Pays: United States
ID NLM: 9891704
Informations de publication
Date de publication:
22 Feb 2023
22 Feb 2023
Historique:
entrez:
7
4
2023
pubmed:
8
4
2023
medline:
8
4
2023
Statut:
aheadofprint
Résumé
As virtual reality (VR) is typically designed in terms of visual experience, it poses major challenges for blind people to understand and interact with the environment. To address this, we propose a design space to explore how to augment objects and their behaviours in VR with a nonvisual audio representation. It intends to support designers in creating accessible experiences by explicitly considering alternative representations to visual feedback. To demonstrate its potential, we recruited 16 blind users and explored the design space under two scenarios in the context of boxing: understanding the location of objects (the opponent's defensive stance) and their movement (opponent's punches). We found that the design space enables the exploration of multiple engaging approaches for the auditory representation of virtual objects. Our fndings depicted shared preferences but no one-size-fts-all solution, suggesting the need to understand the consequences of each design choice and their impact on the individual user experience.
Identifiants
pubmed: 37027696
doi: 10.1109/TVCG.2023.3247094
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM