A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating.
Journal
IEEE transactions on visualization and computer graphics
ISSN: 1941-0506
Titre abrégé: IEEE Trans Vis Comput Graph
Pays: United States
ID NLM: 9891704
Informations de publication
Date de publication:
03 Mar 2023
03 Mar 2023
Historique:
entrez:
7
4
2023
pubmed:
8
4
2023
medline:
8
4
2023
Statut:
aheadofprint
Résumé
Standalone Virtual Reality (VR) headsets can be used when travelling in cars, trains and planes. However, the constrained spaces around transport seating can leave users with little physical space in which to interact using their hands or controllers, and can increase the risk of invading other passengers' personal space or hitting nearby objects and surfaces. This hinders transport VR users from using most commercial VR applications, which are designed for unobstructed 1-2m 360
Identifiants
pubmed: 37028078
doi: 10.1109/TVCG.2023.3247084
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM