Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs.

COVID-19 pandemic DSM-5 Internet Gaming Disorder (IGD) Online Gaming Behavior Disorder gaming behavior social phobia disorder

Journal

Frontiers in psychiatry
ISSN: 1664-0640
Titre abrégé: Front Psychiatry
Pays: Switzerland
ID NLM: 101545006

Informations de publication

Date de publication:
2023
Historique:
received: 16 10 2022
accepted: 09 03 2023
medline: 28 4 2023
pubmed: 28 4 2023
entrez: 28 4 2023
Statut: epublish

Résumé

Gaming addiction is a compulsive mental health condition that can have severe negative consequences on a person's life. As online gaming has increased during the COVID-19 pandemic, studies have shown a heightened risk of mental health issues. This study aims to assess the prevalence of severe phobia and addiction to online gaming among Arab adolescents and identify risk factors associated with these disorders. This cross-sectional study was conducted across 11 Arab nations. Participants were recruited using convenience sampling through an online survey distributed on social media platforms in 11 Arab countries. The survey included demographic questions, the Nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9) to measure participants' online gaming addiction, the Social Phobia Scale (SPS), and questions assessing the impact of the COVID-19 pandemic on the prevalence of internet gaming addiction. The data were analyzed using SPSS win statistical package version 26. Out of 2,458 participants, 2,237 were included in the sample due to non-response and missing data. The average age of the participants was 19.9 ± 4.8 years, and the majority were Egyptian and unmarried. 69% of the participants reported playing more than usual since the COVID-19 pandemic, as they were confined to their homes. Higher social phobia scores were associated with being single, male, and Egyptian. Participants from Egypt and those who felt that the pandemic significantly increased their gaming time had higher scores for online gaming addiction. Several major criteria, such as playing hours per day and beginning gaming at an early age, were associated with a higher level of online gaming addiction with social phobia. The study's findings suggest that there is a high prevalence of internet gaming addiction among Arab adolescents and young adults who play online games. The results also indicate a significant association between social phobia and several sociodemographic factors, which may inform future interventions and treatments for individuals with gaming addiction and social phobia.

Sections du résumé

Background UNASSIGNED
Gaming addiction is a compulsive mental health condition that can have severe negative consequences on a person's life. As online gaming has increased during the COVID-19 pandemic, studies have shown a heightened risk of mental health issues. This study aims to assess the prevalence of severe phobia and addiction to online gaming among Arab adolescents and identify risk factors associated with these disorders.
Methods UNASSIGNED
This cross-sectional study was conducted across 11 Arab nations. Participants were recruited using convenience sampling through an online survey distributed on social media platforms in 11 Arab countries. The survey included demographic questions, the Nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9) to measure participants' online gaming addiction, the Social Phobia Scale (SPS), and questions assessing the impact of the COVID-19 pandemic on the prevalence of internet gaming addiction. The data were analyzed using SPSS win statistical package version 26.
Results UNASSIGNED
Out of 2,458 participants, 2,237 were included in the sample due to non-response and missing data. The average age of the participants was 19.9 ± 4.8 years, and the majority were Egyptian and unmarried. 69% of the participants reported playing more than usual since the COVID-19 pandemic, as they were confined to their homes. Higher social phobia scores were associated with being single, male, and Egyptian. Participants from Egypt and those who felt that the pandemic significantly increased their gaming time had higher scores for online gaming addiction. Several major criteria, such as playing hours per day and beginning gaming at an early age, were associated with a higher level of online gaming addiction with social phobia.
Conclusion UNASSIGNED
The study's findings suggest that there is a high prevalence of internet gaming addiction among Arab adolescents and young adults who play online games. The results also indicate a significant association between social phobia and several sociodemographic factors, which may inform future interventions and treatments for individuals with gaming addiction and social phobia.

Identifiants

pubmed: 37113540
doi: 10.3389/fpsyt.2023.1071764
pmc: PMC10126253
doi:

Types de publication

Journal Article

Langues

eng

Pagination

1071764

Informations de copyright

Copyright © 2023 Shaheen, Shaheen, Elmasry, Abdelwahab, Mohamed, Swed, Rababah, Meshref, Zaki and Shoib.

Déclaration de conflit d'intérêts

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

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Auteurs

Nour Shaheen (N)

Alexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.

Ahmed Shaheen (A)

Alexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.

Mohamed Elmasry (M)

Alexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.

Omar Ahmed Abdelwahab (OA)

Faculty of Medicine, Al-Azhar University, Cairo, Egypt.
Medical Research Group of Egypt, Cairo, Egypt.

Abdelrahman Mohamed (A)

Alexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.

Sarya Swed (S)

Faculty of Medicine, Aleppo University, Aleppo, Syria.

Ala' Abdala Rababah (AA)

King Hussein Medical Center, Internal Medicine, Amman, Jordan.

Mostafa Meshref (M)

Neurology Department, Faculty of Medicine, Al-Azhar University, Cairo, Egypt.

Ahmed Zaki (A)

Faculty of Medicine, Cairo University, Cairo, Egypt.

Sheikh Shoib (S)

Department of Health Services, Kashmir, India.
Sharda University, Greater Noida, Uttar Pradesh, India.
Mind Wellness Center, Nawab Bazar Srinagar, India.

Classifications MeSH