Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.
benefits
harms
online gaming
sociocultural milieu
video gaming
Journal
Australasian psychiatry : bulletin of Royal Australian and New Zealand College of Psychiatrists
ISSN: 1440-1665
Titre abrégé: Australas Psychiatry
Pays: England
ID NLM: 9613603
Informations de publication
Date de publication:
31 Oct 2023
31 Oct 2023
Historique:
medline:
1
11
2023
pubmed:
1
11
2023
entrez:
31
10
2023
Statut:
aheadofprint
Résumé
Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities. A rapid narrative review. Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression. Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients' lives, and the perceived mental health benefits and harms of gaming.
Identifiants
pubmed: 37907239
doi: 10.1177/10398562231211137
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Pagination
10398562231211137Déclaration de conflit d'intérêts
DisclosureThe author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.