Learning Urogenital Diseases in Oddity (LUDO)-a gamification-based innovation for learning urogenital diseases in emergency medicine.

Emergency medicine Gamification LUDO Teamwork Urogenital diseases

Journal

International journal of emergency medicine
ISSN: 1865-1372
Titre abrégé: Int J Emerg Med
Pays: England
ID NLM: 101469435

Informations de publication

Date de publication:
09 Jan 2024
Historique:
received: 05 09 2023
accepted: 22 11 2023
medline: 10 1 2024
pubmed: 10 1 2024
entrez: 9 1 2024
Statut: epublish

Résumé

Urogenital emergencies demand immediate attention within the field of emergency medicine, encompassing a range of critical conditions from ectopic pregnancies to kidney stones. Timely diagnosis and treatment are vital to prevent potential mortality and morbidity. However, due to the sensitive nature of these disorders and the cultural taboos surrounding them, accessing prompt medical care can be challenging. To bridge this gap, innovative gamification-based learning techniques, such as the Learning Urogenital Diseases in Oddity (LUDO), have been introduced for emergency medicine residents (Chou, What is gamification? Yukai Chou: Gamification and behavioral design, n.d.; Gamification '13: Proceedings of the first international conference on gameful design, research, and applications, 2013).LUDO is a timed, gamified exercise that offers residents an interactive and engaging platform to enhance their clinical knowledge related to urogenital disorders. Adapted from the well-known board game, LUDO fosters learning, collaboration, and cooperation among residents. This format is highly customizable and can be utilized by various learning groups.Participants, emergency medicine residents from different academic years, formed four teams, each distinguished by a unique color. The exercise utilized simple and accessible materials, including a LUDO board, LED stopwatch, laptop, colored hats, and a desk bell. Teams advanced their tokens through the board by correctly answering urogenital disorder-related questions within a specified time frame.LUDO's objectives extended beyond token movement, assessing essential skills such as teamwork, time management, resource utilization, and strategic decision-making. The option to seek external resources, limited to five times per team, added an element of strategy. Facilitators evaluated participants' performance through questionnaires and Likert scales.The results revealed that LUDO effectively promoted teamwork, communication, leadership, and problem-solving among emergency medicine residents. Resident feedback was overwhelmingly positive, with interest in adopting this format for other educational modules. The gamified approach encouraged engagement and motivation, with immediate feedback ensuring continuous learning.In conclusion, the incorporation of the LUDO gamified format provides an enjoyable and interactive learning experience for emergency medicine residents. It enhances engagement, fosters teamwork, and facilitates the rapid assimilation of crucial knowledge related to urogenital diseases. This adaptable approach holds promise for improving resident training in various clinical scenarios.

Identifiants

pubmed: 38195410
doi: 10.1186/s12245-023-00567-0
pii: 10.1186/s12245-023-00567-0
doi:

Types de publication

Journal Article

Langues

eng

Pagination

8

Informations de copyright

© 2024. The Author(s).

Références

Chou Y. What is gamification? Yukai Chou: Gamification and behavioral design. https://yukaichou.com/gamification-examples/what-is-gamification/ .
Gue S, Ray J, Ganti L. Gamification of graduate medical education in an emergency medicine residency program. Int J Emerg Med. 2022;15:41. https://doi.org/10.1186/s12245-022-00445-1 .
doi: 10.1186/s12245-022-00445-1 pubmed: 36042403 pmcid: 9425934
Gamification '13: Proceedings of the first international conference on gameful design, research, and applications. 2013:10–17. https://doi.org/10.1145/2583008.2583010 .
Beldarrain Y. Distance education trends: integrating new technologies to foster student interaction and collaboration. Distance Educ. 2006;27(2):139–53. https://doi.org/10.1080/01587910600789498 .
doi: 10.1080/01587910600789498

Auteurs

Asjad Mallick (A)

Karachi Medical And Dental College (Abbasi Shaheed Hospital), Karachi, Pakistan. abamallick24@gmail.com.

Shahan Waheed (S)

Aga Khan University Hospital, Karachi, Pakistan.

Classifications MeSH