The Perception of Depth and Form in Fine Arts, Video Games and Medicine.

3D-reconstruction Anatomy Fine arts Radiology Video Games

Journal

International journal of computerized dentistry
ISSN: 1463-4201
Titre abrégé: Int J Comput Dent
Pays: England
ID NLM: 100891504

Informations de publication

Date de publication:
17 Jan 2024
Historique:
medline: 17 1 2024
pubmed: 17 1 2024
entrez: 17 1 2024
Statut: aheadofprint

Résumé

Medical imaging technology has greatly improved over the last 40 years. A good example of this is the improved 3D reconstruction capabilities of CTs, which enable photorealistic reconstructions. This technological advancement has also taken place in the computer industry, and the development of modern graphics cards has fueled progress in video games. In art, many of the techniques used to improve three-dimensionality have been known for centuries. At first sight, these fields seem unrelated, but there is actually considerable confluence. This paper focuses on three areas: fine arts, video games and radiology. The art section illustrates different drawing techniques used to create three-dimensionality. The section on video games shows the development of video games from the 1980s to the present day. Finally, the medical imaging section focuses on the first 3D radiography reconstructions in the 1980s and the improvements to the present day. Contemporary video games and 3D reconstructions of CTs enable photorealistic impressions of 3D anatomical structures. An important factor is shadow casting and light, which has been known in fine arts for centuries. The effect on the observer of photorealistic 3D reconstructions in video games and in medical imaging can be largely explained by the knowledge of 3D techniques in drawings and paintings.

Identifiants

pubmed: 38230698
pii: 4870553
doi: 10.3290/j.ijcd.b4870553
doi:

Types de publication

Journal Article

Langues

eng

Pagination

0

Auteurs

Classifications MeSH