It's not all in your feet: Improving penalty kick performance with human-avatar interaction and machine learning.
Journal
Innovation (Cambridge (Mass.))
ISSN: 2666-6758
Titre abrégé: Innovation (Camb)
Pays: United States
ID NLM: 101771342
Informations de publication
Date de publication:
04 Mar 2024
04 Mar 2024
Historique:
received:
10
07
2023
accepted:
24
01
2024
medline:
6
3
2024
pubmed:
6
3
2024
entrez:
6
3
2024
Statut:
epublish
Résumé
Penalty kicks are increasingly decisive in major international football competitions. Yet, over 30% of shootout kicks are missed. The outcome of the kick often relies on the ability of the penalty taker to exploit anticipatory movements of the goalkeeper to redirect the kick toward the open side of the goal. Unfortunately, this ability is difficult to train using classical methods. We used an augmented reality simulator displaying an holographic goalkeeper to test and train penalty kick performance with 13 young elite players. Machine learning algorithms were used to optimize the learning rate by maintaining an optimal level of training difficulty. Ten training sessions of 20 kicks reduced the redirection threshold by 120 ms, which constituted a 28% reduction with respect to the baseline threshold. Importantly, redirection threshold reduction was observed for all trained players, and all things being equal, it corresponded to an estimated 35% improvement of the success rate.
Identifiants
pubmed: 38445019
doi: 10.1016/j.xinn.2024.100584
pii: S2666-6758(24)00022-5
pmc: PMC10912701
doi:
Types de publication
Journal Article
Langues
eng
Pagination
100584Informations de copyright
© 2024 The Author(s).
Déclaration de conflit d'intérêts
The authors declare no competing interests.