Space For Children: improving mastery and reducing negative emotions about COVID-19 in youth via mobile interactive storytelling.


Journal

Minerva pediatrics
ISSN: 2724-5780
Titre abrégé: Minerva Pediatr (Torino)
Pays: Italy
ID NLM: 101777303

Informations de publication

Date de publication:
05 Apr 2024
Historique:
medline: 5 4 2024
pubmed: 5 4 2024
entrez: 5 4 2024
Statut: aheadofprint

Résumé

The COVID-19 pandemic has been a complex event for children and adolescents, significantly impacting their daily activities. In this scenario, our study aims at verifying if "Space for Children," an ad-hoc developed game based on interactive storytelling about the pandemic, can increase mastery and reduces negative emotions about COVID-19. The app Space for Children has been sponsored and spread online by email and social media platforms for a limited time period (from May 2021 to January 2022). Before and after the interactive storytelling, participants answered two questionnaires containing a couple of critical questions regarding their emotional state and their perceived mastery about COVID-19. Two hundred thirty-six participants (M=116; F=120) between 7 and 12 years old completed the Space for Children interactive experience. Our results show a significant effect of the game experience on emotional state and perceived mastery regarding COVID-19. Indeed, before the interactive storytelling unpleasant emotional states prevail (reported by 77% of participants) while after the game a clear prevalence of pleasant emotions emerges (reported by 68% of participants). Regarding perceived mastery, results show that self-reported very expert participants passed from 49% to 88%. All the results hold irrespective of age group and sex. This study presents preliminary findings that highlight the potential benefits of utilizing new technologies based on Interactive Storytelling for Children to effectively convey age-appropriate information about complex real-life events, such as the COVID-19 pandemic, while also mitigating associated negative emotional responses.

Sections du résumé

BACKGROUND BACKGROUND
The COVID-19 pandemic has been a complex event for children and adolescents, significantly impacting their daily activities. In this scenario, our study aims at verifying if "Space for Children," an ad-hoc developed game based on interactive storytelling about the pandemic, can increase mastery and reduces negative emotions about COVID-19.
METHODS METHODS
The app Space for Children has been sponsored and spread online by email and social media platforms for a limited time period (from May 2021 to January 2022). Before and after the interactive storytelling, participants answered two questionnaires containing a couple of critical questions regarding their emotional state and their perceived mastery about COVID-19.
RESULTS RESULTS
Two hundred thirty-six participants (M=116; F=120) between 7 and 12 years old completed the Space for Children interactive experience. Our results show a significant effect of the game experience on emotional state and perceived mastery regarding COVID-19. Indeed, before the interactive storytelling unpleasant emotional states prevail (reported by 77% of participants) while after the game a clear prevalence of pleasant emotions emerges (reported by 68% of participants). Regarding perceived mastery, results show that self-reported very expert participants passed from 49% to 88%. All the results hold irrespective of age group and sex.
CONCLUSIONS CONCLUSIONS
This study presents preliminary findings that highlight the potential benefits of utilizing new technologies based on Interactive Storytelling for Children to effectively convey age-appropriate information about complex real-life events, such as the COVID-19 pandemic, while also mitigating associated negative emotional responses.

Identifiants

pubmed: 38576320
pii: S2724-5276.24.07371-3
doi: 10.23736/S2724-5276.24.07371-3
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Auteurs

Silvia Scelsi (S)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Pasquale Capuozzo (P)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy - pasqualecapuozzo@gaslini.org.

Ludovica Primavera (L)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Simona Calza (S)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Roberta DA Rin Della Mora (R)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Laura Bandelloni (L)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Alessandra Biolcati Rinaldi (A)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Paola Cimellaro (P)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Maria D'Apruzzo (M)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Sonia DI Profio (S)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Alice Parodi (A)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Serena Rebora (S)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Simona Serveli (S)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Daniela Tani (D)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Rosanna Viacava (R)

Giannina Gaslini IRCCS Institute, Genoa, Italy.

Cristina Venturino (C)

Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.

Classifications MeSH