Pediatric Critical Care Fellow Perception of Learning through Virtual Reality Bronchoscopy.
assessment
bronchoscopy training
feedback
set standard
virtual reality simulator
Journal
ATS scholar
ISSN: 2690-7097
Titre abrégé: ATS Sch
Pays: United States
ID NLM: 101774447
Informations de publication
Date de publication:
Mar 2024
Mar 2024
Historique:
received:
04
08
2023
accepted:
28
11
2023
medline:
8
4
2024
pubmed:
8
4
2024
entrez:
8
4
2024
Statut:
epublish
Résumé
Virtual reality (VR) simulators have revolutionized training in bronchoscopy, offering unrestricted availability in a low-stakes learning environment and frequent assessments represented by automatic scoring. The VR assessments can be used to monitor and support learners' progression. How trainees perceive these assessments needs to be clarified. The objective of this study was to examine what assessments learners select to document and receive feedback on and what influences their decisions. We used a sequential explanatory mixed methods strategy. All participants were pediatric critical care medicine trainees requiring competency in bronchoscopy skills. During independent simulation practice, we collected the number of learning-focused practice attempts (scores not recorded), assessment-focused practice (scores recorded and reviewed by the instructor for feedback), and the amount of time each attempt lasted. After simulation training, we conducted interviews to explore learners' perceptions of assessment. There was no significant difference in the number of attempts for each practice type. The average time per learning-focused attempt was almost three times longer than the assessment-focused attempt (mean [standard deviation] 16 ± 1 min vs. 6 ± 3 min, respectively; During independent practice, learners took advantage of automatic assessments generated by the VR simulator to monitor their progression. However, the recording of scores from the simulation program to document learners' trajectory to a set goal was perceived as high stakes, discouraging learners from seeking supervisor feedback.
Sections du résumé
Background
UNASSIGNED
Virtual reality (VR) simulators have revolutionized training in bronchoscopy, offering unrestricted availability in a low-stakes learning environment and frequent assessments represented by automatic scoring. The VR assessments can be used to monitor and support learners' progression. How trainees perceive these assessments needs to be clarified.
Objective
UNASSIGNED
The objective of this study was to examine what assessments learners select to document and receive feedback on and what influences their decisions.
Methods
UNASSIGNED
We used a sequential explanatory mixed methods strategy. All participants were pediatric critical care medicine trainees requiring competency in bronchoscopy skills. During independent simulation practice, we collected the number of learning-focused practice attempts (scores not recorded), assessment-focused practice (scores recorded and reviewed by the instructor for feedback), and the amount of time each attempt lasted. After simulation training, we conducted interviews to explore learners' perceptions of assessment.
Results
UNASSIGNED
There was no significant difference in the number of attempts for each practice type. The average time per learning-focused attempt was almost three times longer than the assessment-focused attempt (mean [standard deviation] 16 ± 1 min vs. 6 ± 3 min, respectively;
Conclusion
UNASSIGNED
During independent practice, learners took advantage of automatic assessments generated by the VR simulator to monitor their progression. However, the recording of scores from the simulation program to document learners' trajectory to a set goal was perceived as high stakes, discouraging learners from seeking supervisor feedback.
Identifiants
pubmed: 38585579
doi: 10.34197/ats-scholar.2023-0097IN
pmc: PMC10995860
doi:
Types de publication
Journal Article
Langues
eng
Pagination
174-183Informations de copyright
Copyright © 2024 by the American Thoracic Society.