Smart glasses use experience of nursing graduate students: qualitative study.
Games
Nurse
Nursing education
Serious games
Smart glasses
Smart technology
Journal
BMC nursing
ISSN: 1472-6955
Titre abrégé: BMC Nurs
Pays: England
ID NLM: 101088683
Informations de publication
Date de publication:
22 Apr 2024
22 Apr 2024
Historique:
received:
02
08
2023
accepted:
06
03
2024
medline:
23
4
2024
pubmed:
23
4
2024
entrez:
22
4
2024
Statut:
epublish
Résumé
Immersive technologies such as smart glasses can benefit nursing training and clinical practice. In this paper, we explore the views of nursing graduate students about their experience with smart glasses. Nursing graduate students (n = 13) were recruited using purposeful sampling. First, a virtual reality intervention for hyperglycemia in nursing care was shown. This was an attempt to introduce people to the technology and start discussions about how it might be used in nursing care. After that, participants underwent online interviews. Thematic analysis was used to examine the data. The study findings indicated that the use of smart glasses as an enjoyable learning experience and immersive games positively affects nursing students. In addition, it was determined that they had negative experiences such as costs, lack of infrastructure, and smart glass side effects. Smart glasses indicate good usability and availability in nursing education and potential for use in hospital nursing practice.
Sections du résumé
BACKGROUND
BACKGROUND
Immersive technologies such as smart glasses can benefit nursing training and clinical practice. In this paper, we explore the views of nursing graduate students about their experience with smart glasses.
METHODS
METHODS
Nursing graduate students (n = 13) were recruited using purposeful sampling. First, a virtual reality intervention for hyperglycemia in nursing care was shown. This was an attempt to introduce people to the technology and start discussions about how it might be used in nursing care. After that, participants underwent online interviews. Thematic analysis was used to examine the data.
RESULTS
RESULTS
The study findings indicated that the use of smart glasses as an enjoyable learning experience and immersive games positively affects nursing students. In addition, it was determined that they had negative experiences such as costs, lack of infrastructure, and smart glass side effects.
CONCLUSIONS
CONCLUSIONS
Smart glasses indicate good usability and availability in nursing education and potential for use in hospital nursing practice.
Identifiants
pubmed: 38649981
doi: 10.1186/s12912-024-01852-w
pii: 10.1186/s12912-024-01852-w
doi:
Types de publication
Journal Article
Langues
eng
Pagination
257Informations de copyright
© 2024. The Author(s).
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