KIJANI App to Promote Physical Activity in Children and Adolescents: Protocol for a Mixed Method Evaluation.

KIJANI KIJANI intervention adolescence adolescent adolescents augmented reality childhood children digital health gamification health promotion intervention physical activity user experience

Journal

JMIR research protocols
ISSN: 1929-0748
Titre abrégé: JMIR Res Protoc
Pays: Canada
ID NLM: 101599504

Informations de publication

Date de publication:
03 May 2024
Historique:
received: 04 12 2023
accepted: 14 02 2024
revised: 12 02 2024
medline: 3 5 2024
pubmed: 3 5 2024
entrez: 3 5 2024
Statut: epublish

Résumé

The prevalence of physical inactivity among children and adolescents is alarmingly high despite the well-documented and comprehensive benefits of regular physical activity (PA). Therefore, PA promotion should start early in childhood and adolescence. Although reducing recreational screen time in children and adolescents is an urgent concern, digital approaches have the potential to make activity promotion attractive and age appropriate for the target group. KIJANI is a mobile app approach to promote PA in children and adolescents via gamification and augmented reality. This study protocol aims to describe the KIJANI intervention in detail, as well as the evaluation approach. KIJANI is based on the concept that virtual coins can be earned through PA, for example, in the form of a collected step count. With these coins, in turn, blocks can be bought, which can be used to create virtual buildings and integrate them into the player's real-world environment via augmented reality. PA of users is detected via accelerometers integrated into the smartphones. KIJANI can be played at predefined play locations that were comprehensively identified as safe, child-friendly, and attractive for PA by the target group in a partner project. The evaluation process will be divided into 2 different stages. The phase-I evaluation will be a mixed methods approach with one-on-one semistructured interviews and questionnaires to evaluate the user experience and receive feedback from the target group. After the implementation of results and feedback from the target group, the phase-II evaluation will proceed in the form of a 2-arm randomized controlled trial, in which the effectiveness of KIJANI will be assessed via objectively measured PA as well as questionnaires. The study received ethical approval from the ethical board of the Technical University of Munich. Participants for the phase-I evaluation are currently being recruited. The study will help to determine the efficacy, applicability, and user experience of a gamified activity promotion application in children and adolescents. Overall, digital health approaches provide easy and wide reachability at low cost and are age appropriate and attractive for the target group of adolescents. Strategies have to be developed to apply digital health approaches in the best possible way for activity promotion. DERR1-10.2196/55156.

Sections du résumé

BACKGROUND BACKGROUND
The prevalence of physical inactivity among children and adolescents is alarmingly high despite the well-documented and comprehensive benefits of regular physical activity (PA). Therefore, PA promotion should start early in childhood and adolescence. Although reducing recreational screen time in children and adolescents is an urgent concern, digital approaches have the potential to make activity promotion attractive and age appropriate for the target group. KIJANI is a mobile app approach to promote PA in children and adolescents via gamification and augmented reality.
OBJECTIVE OBJECTIVE
This study protocol aims to describe the KIJANI intervention in detail, as well as the evaluation approach.
METHODS METHODS
KIJANI is based on the concept that virtual coins can be earned through PA, for example, in the form of a collected step count. With these coins, in turn, blocks can be bought, which can be used to create virtual buildings and integrate them into the player's real-world environment via augmented reality. PA of users is detected via accelerometers integrated into the smartphones. KIJANI can be played at predefined play locations that were comprehensively identified as safe, child-friendly, and attractive for PA by the target group in a partner project. The evaluation process will be divided into 2 different stages. The phase-I evaluation will be a mixed methods approach with one-on-one semistructured interviews and questionnaires to evaluate the user experience and receive feedback from the target group. After the implementation of results and feedback from the target group, the phase-II evaluation will proceed in the form of a 2-arm randomized controlled trial, in which the effectiveness of KIJANI will be assessed via objectively measured PA as well as questionnaires.
RESULTS RESULTS
The study received ethical approval from the ethical board of the Technical University of Munich. Participants for the phase-I evaluation are currently being recruited.
CONCLUSIONS CONCLUSIONS
The study will help to determine the efficacy, applicability, and user experience of a gamified activity promotion application in children and adolescents. Overall, digital health approaches provide easy and wide reachability at low cost and are age appropriate and attractive for the target group of adolescents. Strategies have to be developed to apply digital health approaches in the best possible way for activity promotion.
INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID) UNASSIGNED
DERR1-10.2196/55156.

Identifiants

pubmed: 38700911
pii: v13i1e55156
doi: 10.2196/55156
doi:

Types de publication

Journal Article Research Support, Non-U.S. Gov't

Langues

eng

Sous-ensembles de citation

IM

Pagination

e55156

Informations de copyright

©Laura Willinger, Birgit Böhm, Florian Schweizer, Lara Marie Reimer, Stephan Jonas, Daniel A Scheller, Renate Oberhoffer-Fritz, Jan Müller. Originally published in JMIR Research Protocols (https://www.researchprotocols.org), 03.05.2024.

Auteurs

Laura Willinger (L)

Chair of Preventive Pediatrics, Technical University of Munich, Munich, Germany.

Birgit Böhm (B)

Chair of Preventive Pediatrics, Technical University of Munich, Munich, Germany.

Florian Schweizer (F)

Department of Informatics, Technical University of Munich, Munich, Germany.

Lara Marie Reimer (LM)

Department of Informatics, Technical University of Munich, Munich, Germany.
Department of Digital Medicine, University Hospital Bonn, Bonn, Germany.

Stephan Jonas (S)

Department of Digital Medicine, University Hospital Bonn, Bonn, Germany.

Daniel A Scheller (DA)

Associate Professorship of Didactics in Sport and Health, Technical University of Munich, Munich, Germany.

Renate Oberhoffer-Fritz (R)

Chair of Preventive Pediatrics, Technical University of Munich, Munich, Germany.

Jan Müller (J)

Chair of Preventive Pediatrics, Technical University of Munich, Munich, Germany.

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Classifications MeSH