Does Embodying a Divine Avatar Influence Moral Decisions? An Immersive Virtual Reality Study.

Proteus effect body ownership illusion moral conflict moral dilemmas virtual reality

Journal

Cyberpsychology, behavior and social networking
ISSN: 2152-2723
Titre abrégé: Cyberpsychol Behav Soc Netw
Pays: United States
ID NLM: 101528721

Informations de publication

Date de publication:
11 Jun 2024
Historique:
medline: 11 6 2024
pubmed: 11 6 2024
entrez: 11 6 2024
Statut: aheadofprint

Résumé

The term Proteus effect refers to the changes in attitudes and behavior induced by the characteristics of an embodied virtual agent. Whether the effect can extend to the moral sphere is currently unknown. To deal with this issue, we investigated if embodying virtual agents (i.e., avatars) with different characteristics modulate people's moral standards differentially. Participants were requested to embody an avatar resembling the Christian God in His anthropomorphic appearance or a control human avatar and to perform a text-based version of incidental and instrumental dilemmas in a virtual environment. For each participant, we recorded (1) chosen options (deontological vs. utilitarian), (2) decision times, (3) postdecision feelings, and (4) physiological reactions (skin conductance response and heart rate). We found that embodying God vs. a control avatar did not change the performance in the moral dilemma task, indicating that no strong Proteus effect was at play in our experimental conditions. We interpreted this result by examining the constraints and limitations of our task, reasoning about the necessary conditions for eliciting the Proteus effect, and discussing future developments and advances in the field. Moreover, we presented compelling effects concerning dilemma type, chosen option, personality traits, and religion affiliation, thus supporting and extending literature on decision making in moral dilemmas.

Identifiants

pubmed: 38860338
doi: 10.1089/cyber.2023.0242
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Auteurs

Althea Frisanco (A)

Department of Psychology, Sapienza University of Rome and CLN2S@sapienza, Fondazione Istituto Italiano di Tecnologia (IIT), Rome, Italy.

Michael Schepisi (M)

Department of Psychology, Sapienza University of Rome and CLNS@sapienza, Fondazione Istituto Italiano di Tecnologia (IIT), Rome, Italy.

Gaetano Tieri (G)

IRCCS Santa Lucia Foundation, Rome, Italy.
Virtual Reality Lab, Unitelma Sapienza University, Rome, Italy.

Salvatore Maria Aglioti (SM)

Department of Psychology, Sapienza University of Rome and CLNS@sapienza, Fondazione Istituto Italiano di Tecnologia (IIT), Rome, Italy.
IRCCS Santa Lucia Foundation, Rome, Italy.

Classifications MeSH