Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.

attention learning mismatch negativity social interaction video game

Journal

Cyberpsychology, behavior and social networking
ISSN: 2152-2723
Titre abrégé: Cyberpsychol Behav Soc Netw
Pays: United States
ID NLM: 101528721

Informations de publication

Date de publication:
21 Jun 2024
Historique:
medline: 21 6 2024
pubmed: 21 6 2024
entrez: 21 6 2024
Statut: aheadofprint

Résumé

It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (

Identifiants

pubmed: 38905139
doi: 10.1089/cyber.2023.0336
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Auteurs

Elena Del Fante (E)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.
"Play Better" Association, Ome, Italy.

Francesca Piovesan (F)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Pietro Sarasso (P)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Paolo Barbieri (P)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Maria-Chiara Villa (MC)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Katiuscia Sacco (K)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Irene Ronga (I)

BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Classifications MeSH