Effects of Virtual Reality for Postural Control in Chronic Neck Pain: A Single-Blind, Randomized Controlled Study.
Kinesiophobia
Neck Pain
Postural Balance
Virtual Reality
Journal
Journal of manipulative and physiological therapeutics
ISSN: 1532-6586
Titre abrégé: J Manipulative Physiol Ther
Pays: United States
ID NLM: 7807107
Informations de publication
Date de publication:
28 Jun 2024
28 Jun 2024
Historique:
received:
29
05
2023
revised:
15
02
2024
accepted:
26
02
2024
medline:
30
6
2024
pubmed:
30
6
2024
entrez:
30
6
2024
Statut:
aheadofprint
Résumé
The purpose of this study was to investigate the effects of virtual reality (VR) on postural control, posture, and kinesiophobia in patients with chronic neck pain (CNP). Forty-one participants with CNP were randomly allocated to the VR and control groups. The VR group experienced VR with glasses for 20 minutes and then performed motor control (MC) exercises for 20 minutes. The control group received only MC exercises for 40 minutes. Both groups received 18 sessions over 6 weeks. Computerized dynamic posturography outcomes, including sensory organization test (SOT), limits of stability, and unilateral stance tests, gait speed, forward head posture (FHP), shoulder protraction (SP), cervical lordosis angle, kinesiophobia, and exercise compliance were recorded. The VR group had more effects regarding composite equilibrium (Cohen's d = 1.20) of SOT and kinesiophobia (Cohen's d = -0.96), P < .05). Also, the VR group was more effective in exercise compliance (P < .05). Contrary to these results, the control group was more effective in correcting FHP and SP (Cohen's d > 0.7, P < .05). Virtual reality seemed to have an effect on postural control, posture, and kinesiophobia in patients with chronic neck pain.
Identifiants
pubmed: 38944805
pii: S0161-4754(24)00006-X
doi: 10.1016/j.jmpt.2024.02.006
pii:
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Informations de copyright
Copyright © 2024. Published by Elsevier Inc.