Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
Expertise Unit Psychology, Technology & Society, Thomas More University of Applied Sciences, Molenstraat 8, 2018, Antwerp, Belgium. nele.dw@thomasmore.be.
Publications dans "Rétroaction biologique (psychologie)" :
Univ. Lyon, UCBL-Lyon 1, Laboratoire Interuniversitaire de Biologie de La Motricité, EA 7424, F-69622, Villeurbanne, France. Electronic address: sophie.schlatter@univ-lyon1.fr.
Publications dans "Rétroaction biologique (psychologie)" :
Research on Healthcare Performance (RESHAPE), INSERM U1290, Lyon, France; Hôpital Louis Pradel, Hospices Civils de Lyon, Departments of Anaesthesia and Intensive Care, Lyon, France; Centre Lyonnais d'Enseignement par Simulation en Santé (CLESS, medical simulation centre), University Claude Bernard Lyon 1, 69003, Lyon, France.
Publications dans "Rétroaction biologique (psychologie)" :
Univ. Lyon, UCBL-Lyon 1, Laboratoire Interuniversitaire de Biologie de La Motricité, EA 7424, F-69622, Villeurbanne, France; Institut Universitaire de France, France. Electronic address: ursula.debarnot@univ-lyon1.fr.
Publications dans "Rétroaction biologique (psychologie)" :
Virtual reality (VR) and augmented reality (AR) are rapidly growing technologies. Both have been applied within neurosurgery for presurgical planning and intraoperative navigation, but VR and AR techn...
After having used virtual reality with patients, the hospital of Valenciennes (59) made the bet that its use, associated with a hypnotic speech combining cardiac coherence, selected images and special...
In this era of imagination and technological innovation, mixed reality systems such as virtual reality (VR) and augmented reality (AR) are contributing to a wide array of neurosurgical care, from the ...
An extensive review of the literature on AR and VR was performed using PubMed, OVID Medline, and Embase from January 1, 2006 to April 2, 2022. Terms used for the search included AR, spinal surgery, VR...
The search yielded full-text English language-related articles regarding VR and AR application, limitations, and functional outcomes in neurosurgery. An initial set of 121 studies were screened and re...
This literature review examines recent research into VR and AR applications in neurosurgical care. The literature establishes that there are technological features, indications, outcomes, limitations,...
The integration of virtual reality (VR) and augmented reality (AR) into the telerehabilitation initiates a major change in the healthcare practice particularly in neurological and also orthopedic reha...
Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experienc...
In this article we discuss the evolution of computers and the use of VR for trauma education. We reflect on available literature and share the lessons we learned. VR allows you to share your most inte...
In the future, extended reality technology will be widely used. People will be led to utilize virtual reality (VR) and augmented reality (AR) technologies in their daily lives, hobbies, numerous types...
Using the databases Semantic Scholar, Web of Science, Scopus, IEEE Xplore, and ScienceDirect, a scoping review was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and...
In total, 77 publications were selected based on the inclusion criteria. Four distinct AR and/or VR applications groups could be differentiated: AR and VR in surgery (N = 21), VR and AR in Medical Edu...
Examples of these diverse fields of applications are displayed in this review as follows: (1) augmented reality and virtual reality in surgery; (2) augmented reality and virtual reality in medical edu...
We present a portable automatic kinetic perimeter based on a virtual reality (VR) headset device as an innovative and alternative solution for the screening of clinical visual fields. We compared the ...
The system is composed of an Oculus Quest 2 VR headset with a clicker for participant response feedback. An Android app was designed in Unity to generate moving stimuli along vectors, following a stan...
isopters generated with the Oculus headset were in good agreement with those acquired with a commercial device (Pearson's correlation values r > 0.83 for each target)....
we demonstrate the feasibility of VR kinetic perimetry by comparing performances between our system and a clinically used perimeter in healthy subjects....
proposed device leads the way for a portable and more accessible visual field test, overcoming challenges in current kinetic perimetry practices....
Bronchoscopy is an essential procedure in the diagnosis and treatment of pulmonary diseases. However, the literature suggests that distractions affect the quality of bronchoscopy and affect inexperien...
The objective of the study was as follows: does simulation-based bronchoscopy training with immersive virtual reality (iVR) improve the doctors' ability to handle distractions and thereby increase the...
Participants were randomized. The intervention group practiced in an iVR environment with a head-mounted display (HMD) while using the bronchoscopy simulator, while the control group trained without t...
34 participants completed the trial. The intervention group scored significantly higher in diagnostic completeness (100 i.q.r. 100-100 vs. 94 i.q.r. 89-100, p value = 0.03) and structured progress (16...
iVR simulation training increases the quality of diagnostic bronchoscopy in a simulated scenario with distractions compared with conventional simulation-based training....
Virtual reality (VR) offers neuropsychologists high dimensional (3D) platforms for administering cognitive tasks that balance experimental control with simulations of naturalistic activities. A virtua...
Data was drawn from college-aged students who completed the VRST and ANAM Stroop tasks (N = 115). Factor analyses utilized principal axis factoring (PAF), and output variables included percent of corr...
Results indicated that both Stroop tasks had two-factor solutions. Factor one measured response times and factor two measured accuracy. While factors respective of speed and accuracy factors were corr...
The factors possibly indicated participants response styles in that they either focus on responding accurately or responding quickly to stimuli. Therefore, including throughput in future research exam...