Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.


Journal

IEEE computer graphics and applications
ISSN: 1558-1756
Titre abrégé: IEEE Comput Graph Appl
Pays: United States
ID NLM: 9881869

Informations de publication

Date de publication:
Historique:
entrez: 15 3 2019
pubmed: 15 3 2019
medline: 13 7 2019
Statut: ppublish

Résumé

Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements.

Identifiants

pubmed: 30869599
doi: 10.1109/MCG.2018.2875630
doi:

Types de publication

Journal Article Research Support, Non-U.S. Gov't

Langues

eng

Sous-ensembles de citation

IM

Pagination

64-70

Auteurs

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Classifications MeSH