The "Neurological Hat Game": A fun way to learn the neurological semiology.
Diagnosis, Differential
Educational Measurement
Female
Games, Recreational
/ psychology
Humans
Learning
Limbic System
/ anatomy & histology
Male
Memory Consolidation
Neural Pathways
/ anatomy & histology
Neurology
/ education
Personal Satisfaction
Pleasure
Preliminary Data
Students, Medical
/ psychology
Teaching
Terminology as Topic
Hat game
Learning
Memorization
Mesocorticolimbic pathway
Teaching
Journal
Revue neurologique
ISSN: 0035-3787
Titre abrégé: Rev Neurol (Paris)
Pays: France
ID NLM: 2984779R
Informations de publication
Date de publication:
Oct 2019
Oct 2019
Historique:
received:
30
11
2018
revised:
17
01
2019
accepted:
24
01
2019
pubmed:
12
5
2019
medline:
1
5
2020
entrez:
12
5
2019
Statut:
ppublish
Résumé
In-class courses are deserted by medical students who tend to find it more beneficial to study in books and through online material. New interactive teaching methods, such as serious games increase both performance and motivation. We developed and assessed a new teaching method for neurological semiology using the "Hat Game" as a basis. In this game, two teams of second-year medical students are playing against one another. The game is played with a deck of cards. A neurological symptom or sign is written on each card. Each team gets a predefined period of time to guess as many words as possible. One member is the clue-giver and the others are the guessers. There are three rounds: during the first round, the clue-giver uses any descriptive term he wants and as many as he wants to make his team guess the maximum number of words within the allocated time. During the second round, the clue-giver can only choose one clue-word and, during the third round, he mimes the symptom or sign. The team that has guessed the most cards wins the game. To assess the efficacy of this learning procedure, multiple choices questions (MCQs) were asked before and after the game. Exam results of second-year students on their final university Neurology exam were analyzed. A satisfaction survey was proposed to all participating students. Among 373 students, 121 volunteers (32.4%) were enrolled in the "Neurology Hat Game" and 112 attended the game. One hundred and seven of the 112 students completed the MCQs with a significant improvement in their responses after the game (P<0.001). The 112 students who completed the satisfaction self-administered questionnaire were very satisfied with this funny new teaching method. Teaching neurological semiology via the "Hat Game" is an interesting method because it is student-centered, playful and complementary to the lecturer-centered courses. A randomized controlled study would be necessary to confirm these preliminary results.
Identifiants
pubmed: 31076136
pii: S0035-3787(18)30954-8
doi: 10.1016/j.neurol.2019.01.395
pii:
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Pagination
528-533Informations de copyright
Copyright © 2019 Elsevier Masson SAS. All rights reserved.