Brain-computer interfaces and virtual reality for neurorehabilitation.
Brain-computer interface
Head-mounted display
NeuroGoggles
Neurorehabilitation
Video games
Virtual embodiment
Virtual reality
Journal
Handbook of clinical neurology
ISSN: 0072-9752
Titre abrégé: Handb Clin Neurol
Pays: Netherlands
ID NLM: 0166161
Informations de publication
Date de publication:
2020
2020
Historique:
entrez:
14
3
2020
pubmed:
14
3
2020
medline:
15
12
2020
Statut:
ppublish
Résumé
Brain-computer interfaces (BCIs) and virtual reality (VR) are two technologic advances that are changing our way of interacting with the world. BCIs can be used to influence and can serve as a control mechanism in navigation tasks, communication, or other assistive functions. VR can create ad hoc interactive scenarios that involve all our senses, stimulate the brain in a multisensory fashion, and increase the motivation and fun with game-like environments. VR and motion tracking enable natural human-computer interaction at cognitive and physical levels. This includes both brain and body in the design of meaningful VR experiences; these cases in which participants feel naturally present could help augment the benefits of BCIs for assistive and neurorehabilitation applications for the relearning of motor and cognitive skills. VR technology is now available at the consumer level thanks to the proliferation of affordable head-mounted displays (HMDs). Merging both technologies into simplified, practical devices may help democratize these technologies.
Identifiants
pubmed: 32164852
pii: B978-0-444-63934-9.00014-7
doi: 10.1016/B978-0-444-63934-9.00014-7
pii:
doi:
Types de publication
Journal Article
Review
Langues
eng
Sous-ensembles de citation
IM
Pagination
183-197Informations de copyright
© 2020 Elsevier B.V. All rights reserved.