Digit eyes: Learning-related changes in information access in a computer game parallel those of oculomotor attention in laboratory studies.
Attention in learning
Eye movements and visual attention
Perception and action
Journal
Attention, perception & psychophysics
ISSN: 1943-393X
Titre abrégé: Atten Percept Psychophys
Pays: United States
ID NLM: 101495384
Informations de publication
Date de publication:
Jul 2020
Jul 2020
Historique:
pubmed:
26
4
2020
medline:
11
11
2020
entrez:
26
4
2020
Statut:
ppublish
Résumé
Active sensing theory is founded upon the dynamic relationship between information sampling and an observer's evolving goals. Oculomotor activity is a well studied method of sampling; a mouse or a keyboard can also be used to access information past the current screen. We examine information access patterns of StarCraft 2 players at multiple skill levels. The first measures are analogous to existing eye-movement studies: fixation frequency, fixation targets, and fixation duration all change as a function of skill, and are commensurate with known properties of eye movements in learning. Actions that require visual attention at moderate skill levels are eventually performed with little visual attention at all. This (a) confirms the generalizability of laboratory studies of attention and learning using eye movements to digital interface use, and (b) suggests that a wide variety of information access behaviors may be considered as a unified set of phenomena.
Identifiants
pubmed: 32333371
doi: 10.3758/s13414-020-02019-w
pii: 10.3758/s13414-020-02019-w
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Pagination
2434-2447Subventions
Organisme : Discovery Grant - NSERC
ID : 327301