Convergent cross-sectional and longitudinal evidence for gaming-cue specific posterior parietal dysregulations in early stages of internet gaming disorder.


Journal

Addiction biology
ISSN: 1369-1600
Titre abrégé: Addict Biol
Pays: United States
ID NLM: 9604935

Informations de publication

Date de publication:
05 2021
Historique:
revised: 14 05 2020
received: 13 01 2020
accepted: 12 06 2020
pubmed: 1 7 2020
medline: 3 11 2021
entrez: 1 7 2020
Statut: ppublish

Résumé

Exaggerated reactivity to drug-cues and emotional dysregulations represent key symptoms of early stages of substance use disorders. The diagnostic criteria for (Internet) gaming disorder strongly resemble symptoms for substance-related addictions. However, previous cross-sections studies revealed inconsistent results with respect to neural cue reactivity and emotional dysregulations in these populations. To this end, the present fMRI study applied a combined cross-sectional and longitudinal design in regular online gamers (n = 37) and gaming-naïve controls (n = 67). To separate gaming-associated changes from predisposing factors, gaming-naive subjects were randomly assigned to 6 weeks of daily Internet gaming or a non-gaming condition. At baseline and after the training, subjects underwent an fMRI paradigm presenting gaming-related cues and non-gaming-related emotional stimuli. Cross-sectional comparisons revealed gaming-cue specific enhanced valence attribution and neural reactivity in a parietal network, including the posterior cingulate in regular gamers as compared to gaming naïve-controls. Longitudinal analysis revealed that 6 weeks of gaming elevated valence ratings as well as neural cue-reactivity in a similar parietal network, specifically the posterior cingulate in previously gaming-naïve controls. Together, the longitudinal design did not reveal supporting evidence for altered emotional processing of non-gaming associated stimuli in regular gamers whereas convergent evidence for increased emotional and neural reactivity to gaming-associated stimuli was observed. Findings suggest that exaggerated neural reactivity in posterior parietal regions engaged in default mode and automated information processing already occur during early stages of regular gaming and probably promote continued engagement in gaming behavior.

Identifiants

pubmed: 32602162
doi: 10.1111/adb.12933
doi:

Types de publication

Journal Article Research Support, Non-U.S. Gov't

Langues

eng

Sous-ensembles de citation

IM

Pagination

e12933

Informations de copyright

© 2020 Society for the Study of Addiction.

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Auteurs

Fangwen Yu (F)

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.

Rayna Sariyska (R)

Institute of Psychology and Education, Ulm University, Ulm, Baden-Württemberg, Germany.

Bernd Lachmann (B)

Institute of Psychology and Education, Ulm University, Ulm, Baden-Württemberg, Germany.

Qianqian Wang (Q)

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.

Martin Reuter (M)

Department of Psychology, University of Bonn, Bonn, North Rhine-Westphalia, Germany.
Center for Economics and Neuroscience, University of Bonn, Bonn, North Rhine-Westphalia, Germany.

Bernd Weber (B)

Center for Economics and Neuroscience, University of Bonn, Bonn, North Rhine-Westphalia, Germany.
Department for NeuroCognition, Life & Brain Center, Bonn, North Rhine-Westphalia, Germany.
Institute of Experimental Epileptology and Cognition Research, University Hospital of Bonn, Bonn, North Rhine-Westphalia, Germany.

Peter Trautner (P)

Center for Economics and Neuroscience, University of Bonn, Bonn, North Rhine-Westphalia, Germany.
Department for NeuroCognition, Life & Brain Center, Bonn, North Rhine-Westphalia, Germany.
Institute of Experimental Epileptology and Cognition Research, University Hospital of Bonn, Bonn, North Rhine-Westphalia, Germany.

Shuxia Yao (S)

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.

Christian Montag (C)

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.
Institute of Psychology and Education, Ulm University, Ulm, Baden-Württemberg, Germany.

Benjamin Becker (B)

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.

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