Emotion perception in habitual players of action video games.


Journal

Emotion (Washington, D.C.)
ISSN: 1931-1516
Titre abrégé: Emotion
Pays: United States
ID NLM: 101125678

Informations de publication

Date de publication:
Sep 2021
Historique:
pubmed: 7 7 2020
medline: 15 12 2021
entrez: 7 7 2020
Statut: ppublish

Résumé

Action video game players (AVGPs) display superior performance in various aspects of cognition, especially in perception and top-down attention. The existing literature has examined these performance almost exclusively with stimuli and tasks devoid of any emotional content. Thus, whether the superior performance documented in the cognitive domain extend to the emotional domain remains unknown. We present 2 cross-sectional studies contrasting AVGPs and nonvideo game players (NVGPs) in their ability to perceive facial emotions. Under an enhanced perception account, AVGPs should outperform NVGPs when processing facial emotion. Yet, alternative accounts exist. For instance, under some social accounts, exposure to action video games, which often contain violence, may lower sensitivity for empathy-related expressions such as sadness, happiness, and pain while increasing sensitivity to aggression signals. Finally, under the view that AVGPs excel at learning new tasks (in contrast to the view that they are immediately better at all new tasks), the use of stimuli that participants are already experts at predicts little to no group differences. Study 1 uses drift-diffusion modeling and establishes that AVGPs are comparable to NVGPs in every decision-making stage mediating the discrimination of facial emotions, despite showing group difference in aggressive behavior. Study 2 uses the reverse inference technique to assess the mental representation of facial emotion expressions, and again documents no group differences. These results indicate that the perceptual benefits associated with action video game play do not extend to overlearned stimuli such as facial emotion, and rather indicate equivalent facial emotion skills in AVGPs and NVGPs. (PsycInfo Database Record (c) 2021 APA, all rights reserved).

Identifiants

pubmed: 32628034
pii: 2020-48726-001
doi: 10.1037/emo0000740
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Pagination

1324-1339

Subventions

Organisme : Swiss National Science Foundation
Pays : Switzerland

Auteurs

Swann Pichon (S)

Faculty of Psychology and Educational Sciences, University of Geneva, Campus Biotech.

Benoit Bediou (B)

Faculty of Psychology and Educational Sciences, University of Geneva, Campus Biotech.

Lia Antico (L)

Faculty of Psychology and Educational Sciences, University of Geneva, Campus Biotech.

Rachael Jack (R)

School of Psychology, Glasgow University.

Oliver Garrod (O)

School of Psychology, Glasgow University.

Chris Sims (C)

Department of Cognitive Science, Rensselaer Polytechnic Institute.

C Shawn Green (CS)

Department of Psychology, University of Wisconsin-Madison.

Philippe Schyns (P)

School of Psychology, Glasgow University.

Daphne Bavelier (D)

Faculty of Psychology and Educational Sciences, University of Geneva, Campus Biotech.

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