Violent Video Games and Aggression: Stimulation or Catharsis or Both?
aggression
catharsis
fixed-effects model
stimulation
violent video games
Journal
Cyberpsychology, behavior and social networking
ISSN: 2152-2723
Titre abrégé: Cyberpsychol Behav Soc Netw
Pays: United States
ID NLM: 101528721
Informations de publication
Date de publication:
Jan 2021
Jan 2021
Historique:
pubmed:
17
12
2020
medline:
8
5
2021
entrez:
16
12
2020
Statut:
ppublish
Résumé
Effects of violent video games on aggression remain contentious despite decades of empirical investigations. Using eight-wave panel data collected from 662 South Korean adolescents (grades 4, 7, and 10) for a 4-year period (number of observations = 5,296), the current research critically tested competing hypotheses concerning the relations between violent video games and aggression. In so doing, we directly compared the results from dynamic fixed-effects (FE) regression with those from conventional contemporaneous FE regression to observe if different statistical models yield different outcomes. Consistent with the catharsis hypothesis, the dynamic FE model showed that violent (vs. nonviolent) game playing significantly
Identifiants
pubmed: 33325791
doi: 10.1089/cyber.2020.0033
doi:
Types de publication
Journal Article
Observational Study
Langues
eng
Sous-ensembles de citation
IM