Development of the Niggle App for Supporting Young People on Their Dynamic Journey to Well-being: Co-design and Qualitative Research Study.

adolescence co-design mHealth participatory design qualitative research recovery thematic analysis visual methods well-being young people youth

Journal

JMIR mHealth and uHealth
ISSN: 2291-5222
Titre abrégé: JMIR Mhealth Uhealth
Pays: Canada
ID NLM: 101624439

Informations de publication

Date de publication:
20 04 2021
Historique:
received: 05 06 2020
accepted: 31 01 2021
revised: 11 09 2020
entrez: 20 4 2021
pubmed: 21 4 2021
medline: 22 5 2021
Statut: epublish

Résumé

Adolescence is a life stage characterized by intense development and increased vulnerability. Yet, young people rarely seek help for mental health, often due to stigma and embarrassment. Alarmingly, even those who do seek help may not be able to receive it. Interventions focused on well-being offer a protective factor against adversity. Highly effective, innovative, theoretically sound, accessible, and engaging mobile health (mHealth) interventions that can be used to look beyond mental ill-health and toward mental well-being are urgently needed. We aimed to explore how young Australians conceptualize and construct recovery journeys from feeling unwell to being well in order to inform the conceptual design of a youth-led information-, resource-, and support-focused mHealth intervention. A sample of young people, grouped by age (12-15 years, 16-19 years, and 20-25 years), took part in 3 in-person participatory design workshops (per group). Young people's understanding and representation of well-being, feeling unwell, and the recovery journey were investigated using visual and linguistic data collection methods: photo elicitation and journey mapping. A social constructionist perspective was used for thematic analysis to produce a conceptual model of the recovery journey. A mobile app was co-designed and all app functions were mapped through iterative development and testing by young people and a team of psychology, research, design and information technology experts. Young people (n=25) described a 6-stage journey with specific barriers and coping strategies. The findings, when situated within the personal recovery framework in mental health, emphasize the cyclic and iterative model of change. Through co-design, the new app-Niggle-was conceptualized as a visual representation of an amorphous problem, which can be addressed through app functions corresponding to the most helpful strategies that young people used to progress through the stages of their recovery journey. Niggle is available to offer support to young people for a range of problems and provides a hot link to counseling services in Australia. This paper elaborates on the process of in-depth qualitative data collection through visual, linguistic, and co-design methods. The findings of this study give insight into young people's understanding of well-being and recovery. This paper could aid the development of high-quality personalized mHealth interventions and support resources.

Sections du résumé

BACKGROUND
Adolescence is a life stage characterized by intense development and increased vulnerability. Yet, young people rarely seek help for mental health, often due to stigma and embarrassment. Alarmingly, even those who do seek help may not be able to receive it. Interventions focused on well-being offer a protective factor against adversity. Highly effective, innovative, theoretically sound, accessible, and engaging mobile health (mHealth) interventions that can be used to look beyond mental ill-health and toward mental well-being are urgently needed.
OBJECTIVE
We aimed to explore how young Australians conceptualize and construct recovery journeys from feeling unwell to being well in order to inform the conceptual design of a youth-led information-, resource-, and support-focused mHealth intervention.
METHODS
A sample of young people, grouped by age (12-15 years, 16-19 years, and 20-25 years), took part in 3 in-person participatory design workshops (per group). Young people's understanding and representation of well-being, feeling unwell, and the recovery journey were investigated using visual and linguistic data collection methods: photo elicitation and journey mapping. A social constructionist perspective was used for thematic analysis to produce a conceptual model of the recovery journey. A mobile app was co-designed and all app functions were mapped through iterative development and testing by young people and a team of psychology, research, design and information technology experts.
RESULTS
Young people (n=25) described a 6-stage journey with specific barriers and coping strategies. The findings, when situated within the personal recovery framework in mental health, emphasize the cyclic and iterative model of change. Through co-design, the new app-Niggle-was conceptualized as a visual representation of an amorphous problem, which can be addressed through app functions corresponding to the most helpful strategies that young people used to progress through the stages of their recovery journey.
CONCLUSIONS
Niggle is available to offer support to young people for a range of problems and provides a hot link to counseling services in Australia. This paper elaborates on the process of in-depth qualitative data collection through visual, linguistic, and co-design methods. The findings of this study give insight into young people's understanding of well-being and recovery. This paper could aid the development of high-quality personalized mHealth interventions and support resources.

Identifiants

pubmed: 33877050
pii: v9i4e21085
doi: 10.2196/21085
pmc: PMC8097523
doi:

Types de publication

Journal Article Research Support, Non-U.S. Gov't

Langues

eng

Sous-ensembles de citation

IM

Pagination

e21085

Informations de copyright

©Stoyan R Stoyanov, Oksana Zelenko, Aleksandra Staneva, David J Kavanagh, Calvin Smith, Gavin Sade, Jessica Cheers, Leanne Hides. Originally published in JMIR mHealth and uHealth (https://mhealth.jmir.org), 20.04.2021.

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Auteurs

Stoyan R Stoyanov (SR)

QUT Design Lab, Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.
Division of Advocacy and Research, yourtown, Brisbane, Australia.

Oksana Zelenko (O)

QUT Design Lab, Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.

Aleksandra Staneva (A)

QUT Design Lab, Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.
HORÓ Counseling Centre for Women, Brisbane, Australia.

David J Kavanagh (DJ)

Centre for Children's Health Research, School of Psychology and Counselling, Queensland University of Technology, Brisbane, Australia.

Calvin Smith (C)

Office of Medical Education, Faculty of Medicine, The University of Queensland, Brisbane, Australia.

Gavin Sade (G)

Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.

Jessica Cheers (J)

QUT Design Lab, Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.

Leanne Hides (L)

School of Psychology, Faculty of Health and Behavioural Sciences, The University of Queensland, Brisbane, Australia.

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Classifications MeSH