Editorial Perspective: Missing the forest for the trees - how the focus on digital addiction and gaming diverted attention away from wider online risks.

Internet addiction aggression cyberbullying impulsivity internet gaming disorder narcissism privacy

Journal

Child and adolescent mental health
ISSN: 1475-357X
Titre abrégé: Child Adolesc Ment Health
Pays: England
ID NLM: 101142157

Informations de publication

Date de publication:
11 2021
Historique:
accepted: 11 08 2021
pubmed: 28 8 2021
medline: 3 11 2021
entrez: 27 8 2021
Statut: ppublish

Résumé

Despite the many ways in which Internet-related technologies can affect psychology, research into the Internet's mental health consequences has disproportionately focussed on the narrow topics of online addiction and the closely related Internet gaming disorder. Over two decades into the online revolution, the Internet is being blamed for dramatic transformations, including a rise in extremism, social polarization and weakened democracies. In trying to understand how these shifts could have happened, or how they might be contained, society looks to mental health experts - after all, it is the interaction between technology and human psychology that is encouraging certain behaviours online and discouraging others. The field, however, has precious little to offer by way of explanations. To no small degree, this is due to the tendency to approach online psychological problems primarily through the addiction framework. The result has been to blind us to other important traits and phenomena that are playing out online and on social media, including impulsivity, aggression, inattention, narcissism and the psychological meaning of living in a postprivacy world. The article covers historical aspects of how the addiction model came to dominate the field; some insufficiently heeded early warning signals about other online ills and the big price society is paying today for this approach. We end with a call for a significant broadening of the focus of research when it comes to online psychopathology.

Identifiants

pubmed: 34448531
doi: 10.1111/camh.12503
doi:

Types de publication

Editorial

Langues

eng

Sous-ensembles de citation

IM

Pagination

369-371

Commentaires et corrections

Type : CommentIn
Type : CommentIn
Type : CommentIn

Informations de copyright

© 2021 Association for Child and Adolescent Mental Health.

Références

Aboujaoude, E. (2011). Virtually you: The dangerous powers of the e-personality. New York: W.W. Norton.
Aboujaoude, E. (2019). Protecting privacy to protect mental health: The new ethical imperative. Journal of Medical Ethics, 45, 604-607.
Aboujaoude, E., Koran, L.M., Gamel, N., Large, M.D., & Serpe, R.T. (2006). Potential markers for problematic internet use: A telephone survey of 2,513 adults. CNS Spectrums, 11, 750-755.
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th edn). Arlington, VA: American Psychiatric Association.
Anderson, C.A., Sakamoto, A., Gentile, D.A., Ihori, N., Shibuya, A., Yukawa, S., … & Kobayashi, K. (2008). Longitudinal effects of violent video games on aggression in Japan and the United States. Pediatrics, 122, e1067-e1072.
Bostwick, J.M., & Bucci, J.A. (2008). Internet sex addiction treated with naltrexone. Mayo Clinic Proceedings, 83, 226-230.
Buffardi, L.E., & Campbell, W.K. (2008). Narcissism and social networking Web sites. Personality & Social Psychology Bulletin, 34, 1303-1314.
Firth, J., Torous, J., Stubbs, B., Firth, J.A., Steiner, G.Z., Smith, L., … Sarris, J. (2019). The "online brain": How the Internet may be changing our cognition. World Psychiatry, 18, 119-129.
Han, D.H., Young, S.L., Yang, K.C., Kim, E.Y., Lyoo, I.K., & Renshaw, P.F. (2007). Dopamine genes and reward dependence in adolescents with excessive internet video game play. Journal of Addiction Medicine, 1(3), 133-138. https://doi.org/10.1097/ADM.0b013e31811f465f
Ko, C.H., Liu, G.C., Hsiao, S., Yen, J.Y., Yang, M.J., Lin, W.C., … & Chen, C.S. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research, 43, 739-747.
Koran, L.M., Faber, R.J., Aboujaoude, E., Large, M.D., & Serpe, R.T. (2006). Estimated prevalence of compulsive buying behavior in the United States. American Journal of Psychiatry, 163, 1806-1812.
Kukar-Kinney, M., Ridgway, N.M., & Monroe, K.B. (2009). The relationship between consumers' tendencies to buy compulsively and their motivations to shop and buy on the internet. Journal of Retailing, 85, 298-307.
Odgers, C.L., & Jensen, M.R. (2020). Annual Research Review: Adolescent mental health in the digital age: Facts, fears, and future directions. Journal of Child Psychology and Psychiatry, 61, 336-348.
Piteo, E.M., & Ward, K. (2020). Review: Social networking sites and associations with depressive and anxiety symptoms in children and adolescents - A systematic review. Child and Adolescent Mental Health, 25, 201-216.
Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Reading, MA: Addison-Wesley.
Riehm, K.E., Feder, K.A., Tormohlen, K.N., Crum, R.M., Young, A.S., Green, K.M., … & Mojtabai, R. (2019). Associations between time spent using social media and internalizing and externalizing problems among US youth. JAMA Psychiatry, 76, 1266-1273.
Viner, R.M., Gireesh, A., Stiglic, N., Hudson, L.D., Goddings, A.L., Ward, J.L., & Nicholls, D.E. (2019). Roles of cyberbullying, sleep, and physical activity in mediating the effects of social media use on mental health and wellbeing among young people in England: A secondary analysis of longitudinal data. The Lancet Child & Adolescent Health, 3, 685-696.
Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R., & Pigott, S. (2007). The British gambling prevalence survey 2007. London: The Stationery Office.
Wong, J.C. (2021). Banning Trump won't fix social media: 10 ideas to rebuild our broken internet - by experts. The Guardian, Available from: https://www.theguardian.com/media/2021/jan/16/how-to-fix-social-media-trump-ban-free-speech [last accessed 30 June 2021].
World Health Organization. (2019). International statistical classification of diseases and related health problems (11th edn). ICD-11. Geneva: World Health Organization. Available from: https://icd.who.int/browse11/l-m/en
Young, K.S. (1996). Psychology of computer use: XL. Addictive use of the Internet: A case that breaks the stereotype. Psychological Reports, 79, 899-902.
Young, K.S. (1998). Caught in the net: how to recognize the signs of internet addiction - and a winning strategy for recovery. New York: Wiley.
Zendle, D., Meyer, R., & Over, H. (2019). Adolescents and loot boxes: Links with problem gambling and motivations for purchase. Royal Society Open Science, 6, 190049.

Auteurs

Elias Aboujaoude (E)

Department of Psychiatry and Behavioral Sciences, Stanford University, Stanford, CA, USA.

Lina Gega (L)

Department of Health Sciences and Hull York Medical School, University of York, York, UK.

Articles similaires

[Redispensing of expensive oral anticancer medicines: a practical application].

Lisanne N van Merendonk, Kübra Akgöl, Bastiaan Nuijen
1.00
Humans Antineoplastic Agents Administration, Oral Drug Costs Counterfeit Drugs

Smoking Cessation and Incident Cardiovascular Disease.

Jun Hwan Cho, Seung Yong Shin, Hoseob Kim et al.
1.00
Humans Male Smoking Cessation Cardiovascular Diseases Female
Humans United States Aged Cross-Sectional Studies Medicare Part C
1.00
Humans Yoga Low Back Pain Female Male

Classifications MeSH