Gambling Features and Monetization in Video Games Create Challenges for Young People, Families, and Clinicians.
Journal
Journal of the American Academy of Child and Adolescent Psychiatry
ISSN: 1527-5418
Titre abrégé: J Am Acad Child Adolesc Psychiatry
Pays: United States
ID NLM: 8704565
Informations de publication
Date de publication:
07 2022
07 2022
Historique:
received:
03
09
2021
revised:
28
11
2021
accepted:
08
12
2021
pubmed:
19
12
2021
medline:
6
7
2022
entrez:
18
12
2021
Statut:
ppublish
Résumé
Video gaming (also known as computer gaming or electronic gaming) has stirred scientific interest since its widespread adoption as a recreational activity in the 1980s. Initial research focused on the negative consequences of violent content and the development of excessive or addictive use by players. Based on evidence showing that some players develop clinically significant addiction-like symptoms such as loss of control and impaired individual, social, and occupational functioning,
Identifiants
pubmed: 34921907
pii: S0890-8567(21)02044-X
doi: 10.1016/j.jaac.2021.12.003
pii:
doi:
Types de publication
Editorial
Research Support, Non-U.S. Gov't
Langues
eng
Sous-ensembles de citation
IM
Pagination
854-856Informations de copyright
Copyright © 2021 American Academy of Child and Adolescent Psychiatry. Published by Elsevier Inc. All rights reserved.