Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study.
Depression
mental health
self-determination theory
video games
wellbeing
Journal
Australasian psychiatry : bulletin of Royal Australian and New Zealand College of Psychiatrists
ISSN: 1440-1665
Titre abrégé: Australas Psychiatry
Pays: England
ID NLM: 9613603
Informations de publication
Date de publication:
08 2022
08 2022
Historique:
pubmed:
24
5
2022
medline:
17
8
2022
entrez:
23
5
2022
Statut:
ppublish
Résumé
There is mixed evidence on the psychological effects of video games. While excessive use can be harmful, moderate use can have emotional, psychological and social benefits, with games successfully used in treating anxiety and depression. More data are required to understand how and for whom these benefits occur. This paper aims to identify correlations between video game genre, player demographics, wellbeing, and the in-play psychological processes for adult players. Adult gamers ( 88.4% of participants experienced emotional benefits from gaming, with stronger benefits experienced by younger players in all categories. The genres most strongly correlated with psychological benefits were music games, role-playing games and survival horror games. Multiplayer online battle arena games had lower scores for psychological and emotional wellbeing. Certain genres have stronger correlations with beneficial mechanisms, while some may be detrimental to players. These results may guide experimental studies to measure the directionality and strength of these correlations and can also impact practical aspects in development of therapeutic games to treat mental distress.
Identifiants
pubmed: 35603464
doi: 10.1177/10398562221103081
pmc: PMC9749564
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Pagination
541-546Références
JMIR Serious Games. 2021 Jun 16;9(2):e26575
pubmed: 34132648
J Sport Exerc Psychol. 2008 Oct;30(5):561-87
pubmed: 18971512
BMJ. 2012 Apr 18;344:e2598
pubmed: 22517917
JMIR Serious Games. 2014 Feb 18;2(1):e3
pubmed: 25659116
Health Qual Life Outcomes. 2007 Nov 27;5:63
pubmed: 18042300
Pers Soc Psychol Bull. 2014 May;40(5):578-89
pubmed: 24458215
Cyberpsychol Behav Soc Netw. 2014 Aug;17(8):519-27
pubmed: 24810933